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dognebula

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A member registered Mar 25, 2015 · View creator page →

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oh, also the rules for Solitairdle should mention that stacks need to be alternating color

Solitairdle, if you restart after winning, the first time you get a yellow or green square,  the message "The word was X" from the previous game pops up, and never goes away.

Uneven Solitaire sometimes starts out locked, with the top of all piles isolated same-parity cards.

The first dozen moves are maybe a little tricky. But once you find an opening, it seems fairly easy if you focus on combining same-rank cards together. Just be careful to avoid having all piles locked with same parity. And you can split a same-rank group if you need more of that parity. (Maybe it should be 2-stars instead of 3)

(When I first started playing, I focused on groups of same-suit cards, but that's much less useful than groups of same-rank cards. It seems easy to win without using same-suit groups, except maybe a few moves at start.)

Swap-A-Taire seems pretty hard to lose. I failed to lose several times until I figured out I should deliberately avoid freeing an Ace, and then lock all the piles with 2-6 of the same suit, with 2, 3, and 4 on numbers larger than 5 (which is easier if you eagerly stack the other suits on the foundation).

Maybe its difficulty rating should be lower than 3 stars? It's not quite 1-star, because playing mindlessly will often get stuck in a loop, and it takes a little thought to get out of the loop.

Chaotic Solitaire is pretty tedious. So far, it's almost always just moving single cards to dig down to the next card that can be moved to the foundation, and the process usually buries the next card after that, so it's vaguely quadratic-ish time to solve.

I also get stuck maybe 50% of the time: all piles have the same suit, and nothing can be moved. I think I could be more careful to avoid that, but it's hard to stay focused when most of the time I'm just repetitively moving single cards to wait for it to randomly swap with a blocking King (or whatever).

The chaotic-ness is kinda interesting, and I think it's mostly the problem of blocking cards that makes it not so fun.

I think I'd like a variant that lets you stack ascending rank of same suit (as well as descending rank of alternating suit). That should make it a little easier to win, but also maintain the mood of struggling against chaos

Something similar happens with pumpkins. Place 2 and 6 at top, 1 and 7 at bottom, then 4 and 4 in the middle. All 6 pumpkins disappear.

Council of Secrets was fairly easy once I understood the rules. I settled on a strategy of ignoring the secret cards until I've arranged the main cards into 4 stacks of 2 suits each, ranks 4-10. Then, it's easy to identify the secret Jacks, then each suit's Queen and King.

The game would be trickier if it always auto-stacked, requiring you to continually work on deducing the secret cards. I think I'd have to get out pen and paper for that.

Hanoi solitaire can always be won using only 5 slots and moving just same-suit stacks:

  • Consolidate same-suit stacks until your 4 slots have different suits on top.
  • Move the largest same-suit stack to the 5th slot.
  • Consolidate same-suit stacks until you empty a slot.
  • Repeat.

Megataire seems easier than 3 stars. I've played it 5 times and won every time. There's a lot of freedom from being able to stack the same rank together. It's a little tedious to move those cards one at a time, but it generally seems fairly easy to empty a column, and then use the empty column to consolidate stacks with Hanoi-like or Spider-like maneuvers.

In 52 Card Solitaire, sometimes the card I pick up will be at a lower layer than a card I just put down. I can get this to happen fairly reliably if I pick up a card, right-click to send it back, and pick up another card quickly. The card I'm holding now will slide under the card that was sent back. This sometimes also happens when stacking cards, not just send-back.

52 seems to have a very low win rate. More than half of the time, I get into a situation where there's no room to move off a card that's blocking everything else. And I'm pretty sure there isn't something I could have done differently; there's very little freedom in most of the random deals.

 Is the 2-star rating supposed to be "how easy it is to play" or "how easy it is to win"? I think 52 is easy to play, but hard to win.

ah, yeah that was it, I must have been really tired to have missed that :)

Somehow I got stuck. I can't build any new projects. I think I need to build Water-Work IV next, but I never got Water Tower, and I don't see any way to get it.


Oh, I see now. Thanks!

From the wording, I was expecting each golden post in the column to be n*n, so 5 distinct golden posts would total 125, which would be interesting but maybe unbalancing, especially in the larger game.

It might not be too much of a spoiler to list the values up to 10, wording it like the description of the normal posts, since by the time a player gets a golden post, they've probably seen enough to guess at the larger game.

Fascinating systems.

What's the difference between normal totems and golden totems? I haven't found any placement where they score differently.