Very cute and charming. I love the little details like the people squeaking when you click them, or being able to push the kid on the swing, etc. I'd love to see an option for keyboard controls for the camera. Looking forward to more!
dogstarlite
Recent community posts
Pretty intriguing so far! I like the atmosphere and the art.
Unfortunately, the "restart" and "checkpoints" options don't work for me. The game also crashed after one of my choices right after the red light. (not sure if it's the choice itself or a coincidence, but just in case i went "you feel... confused" > "but you don't want to feel like this" and that's when it broke)
There was also a slight error in my third playthrough, where I went to find the sledgehammer but didn't pick it up. I went back to the door and after i stopped kicking it, i got the normal follow-up to that and then i got the follow-up text where it was as if i'd used the sledgehammer.
Looking forward to the development on this, though!
Wonderful storytelling! The usage of the clickable phrases, especially the ones that cycle, really help capture the feelings they represented. As a bisexual man myself, it was validating to read through a fellow bi's experience. Finding yourself in video games hit true for me, too! It's also really nice to see your story ended happily. I'm glad you found such a loving, similar soul to spend your life with. :)
Finished the demo recently! The game is cute and charming and very funny. Definitely looking forward to seeing where it goes from here!
I'm not sure if it's already been brought up/is already being addressed, but I did notice some inconsistences with the pronoun usage for the MC; Can't recall specifically when or what characters, but I've seen they/them and she/her used when I selected he/him at the start.
[crossposting my review here!]
The first thing that drew me in was the adorable theme song. I love the bits with the character dialogue in the background.
After that, it really stuck out to me how realistic the server as a whole feels. The characters all feel like real people, complete with all their jokes and arguments and memes and everything. It seriously feels like it could be an actual, real server and I love that! The writing team must have had so much fun with the lighter portions of the chats, lol.
And the boys. THE BOYS. I love them all so much. I wasn't expecting just how viscerally painful the hard parts of the story could get; as somebody with very personal experience with the way nightowl would lash out, the sense of losing all the people and the space you care about in the way things fell apart with everyone in 3/4 of the bad ends, man. It was all real rough, especially the way nightowl and Quest's bad ends went. Just another reason things felt so real, but ow my heart.
Gameplay was this was also just really unique! It's the most complicated "chat-like" game that I've played, with Bloombot and the music tracks and everything. Lots of fun in that regard!
I don't know if any additional routes for some of the other characters are planned, but I would be ecstatic if so. (onionthief redemption route when LOL)
ps: i love them all but Toasty is BEST BOY. <3
(copying my rating comment over)
Short and bittersweet, with lovely art (as usual) and music. Just enough that you can glean what all happened between them, but not enough so that you're left with wanting more.
I'm not sure if it's meant to be a depiction of dementia, but as somebody with a relative suffering from it (albeit one I was never very close to), this definitely hurt.
Great job!!
(crossposting my review for everyone to see!)
Very nice! Short, but as long as it needed to be. Definitely left me curious about the lore of the world, though. And I wonder what happens to both characters in the good end?
The voice acting was great, too, if a little quiet in some parts even with the voice volume maxed out (but part of that could be my noisy laptop too).