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ZweiHander

7
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A member registered Oct 15, 2017 · View creator page →

Creator of

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This looks amazing!!

What engine are you using? Any specific file format/type you work with? What limitations are there that one should be aware of? And do you have any artstyle examples?

I like this! Is it a short project or something more long-term? How long do you plan to develop this?

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Hello! I'm a hobbyist 3D modeller, still learning, but hopefully plenty advanced enough for your game!

I can do:
-N64 Style Models
-PSX Style Models
-90's PC (Quake) Style Models
-High Poly Models with Simple Textures
 And more! All optimized for games, exported in basically any format!
You want vertex animations because you're using an older engine instead of skeletal? I'm your guy, i do .mdl/.md2 models from the earliest Id software engines too!

I RESERVE THE RIGHTS TO REFUSE ANY PROJECT I DON'T WANT!

(YOU CAN CHECK OUT MY MODELS AT Z.W.E.I. (@ZweiLuke) / X (twitter.com) TOO! )






Do be aware models can take some time depending on complexity but i'd love to get my name out there helping a cool project! Convince me to work with you if you have dedication and at least a starting concept, and i'll be sure to help you! 

This is super impressive! Well done!

Hello! I'm Zwei, a.k.a. @ZweiLuke on Twitter. I'm looking to join a team (short term) to help with a game jam game and offer my lowpoly modelling/texturing skills! Do check out my twitter media tab, but here's a few examples of my art, as of recently! I can help for free, for sure, but i also take the freedom to refuse joining projects which i don't feel like doing! If you want me to join your team (or check if i've already joined one), don't be afraid to DM me on twitter! Or maybe here, but i don't check here as often as i should haha...

Thanks for any future opportunity!

I liked this game quite a bit! It's the most boomer shooter revolution era a FPS can be, it's pretty good and i see it has limitations that were overcome with style. I gotta say love the sound the yellow crosses make when you pick them up, specially when they're in a row. "Hoh-Hoh-Hoh-Hoh!"; I only have a few complaints: the player movement speed is a bit slow, of course the bunny hopping compensates it, i like it, altho i feel not only player speed but also projectiles could be faster, i see they're not hitscan but they can still be somewhat faster, of course, to compensate: enemy speed increase too, even down to the fire rate of ranged enemies, to keep the player always moving and in need of tight notion of their surroundings. Overall, fun game!