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Don Britt

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A member registered Sep 19, 2017

Recent community posts

Today is the day I'm starting the paper prototyping. I wasn't sure what the best and easiest way to start was, so I did some searching and found this awesome paper prototype of an tablet game. It's only day 2 and I've already learned something that I think be be super valuable for future projects. 

This seems like something everyone can benefit from, so I thought I'd share:

(1 edit)

Concept:

You are the blacksmith of a new town and must create or repair weapons and tools for the villagers as they work through a particularly harsh winter. 

Progress:

My regular business got in the way of starting when I should have - today is my first day. I may have shot myself in the foot. I'll need to keep this in mind when figuring out scope and trim as much of the fat as possible. Hopefully, I can finish in time.

Today's brainstorming session went well. Initially, I was hit with blank page syndrome for the first few hours and found myself procrastinating. I managed to convince myself to read a bit of The Game Production Handbook, and that got the gears spinning. I'm excited about creating a paper prototype tomorrow. I've even already set out the game pieces I'm going to use.  I'm hoping that spending time doing paper prototyping will help 'find the fun' quicker than prototyping in-engine since I have minimal experience with coding.

My Background:

I'm currently developing a small game with a very experienced dev, but I'm brand-spanking new to the process, which isn't making our development move any faster.

It seems weird, I'm sure, that a guy who has no experience in game dev has somehow wedged himself onto a team with a seasoned game dev veteran. That's mostly a matter of being lucky and just knowing the right people. 

My full-time business is creating game trailers and game-related videos. Sometimes, clients have me capture the footage directly within Unity, which made me -just- comfortable enough with it that I want to try to create something from scratch. A lifelong friend who was my college roommate saw my video and graphic work and thought maybe I could adapt those skills to game dev. Well, here I am, trying just that, which leads to...

Why I entered: 

This is not only my first game jam, but it will be my first finished game.  To help bridge the gap between our experience levels at a faster rate than just learning on our current project, I thought doing a series of game jams would help. I could very well fall flat on my face. Even if that's the case, at least I'll have learned enough to know what -not- to do next time.  I'll 'Edge of Tomorrow' my way through an entire game dev career if I have to.

-Don

Hi, thanks for reaching out! 

I'd love to work with you on creating an opening cutscene. We can make that happen either using artwork that you've already created, create new artwork specifically for it, or a combination of the two. Any animations or assets we create for the opening cutscene can be used in the trailer to keep continuity between the game and trailer. Plus, that's one less asset that would have to be made when it's time to start work on the trailer.

Send me an email at don@winterfoxproductions.com and tell me a bit about your game and what sort of opening cutscene / transitions you had in mind and I'll give you some ideas on how we could move forward on that.

Look forward to it!

-Don

My name is Don and I'm the owner of a small video production studio. I've been in video production for almost 10 years now, starting with corporate work (marketing, training, commercials, internal communications, etc). Having done several well-received game trailers, I'm looking for new and exciting projects to work on! 

My job here is to support you with your game's marketing. I know you're busy building your game, so I handle all game capture - all I need is access to the game and some tips on how to play it well. I'll practice on it as long as I need to get some great-looking footage. To make sure you feel comfortable with this whole process, I always sign an NDA before I begin any work. 

Like I said, my job is to support you. I understand that a lot of indie game devs have to remain budget-conscious, and with marketing being such a vital aspect to the process (namely - a trailer that shows the game off), I will do everything I can to find a solution that fits for both of us.

Contact Me:

Email: don@winterfoxproductions.com
Contact form via web page: http://winterfoxproductions.com/say-hello/
Or you can DM me on Facebook or Twitter

Portfolio:

ABZU - Official Accolades Trailer (Made for Giant Squid Studios). 

You can see the Giant Squid review below the trailer.


This is the unofficial ABZU Launch Trailer I made (and what got me the official Accolades Trailer gig).


The Azure Sky Project - Official Launch Trailer made for Burgee Games (and their review):


One More Night - Official Launch Trailer made for Big Red Planet:

Planet Bash - Official Launch Trailer made for Big Red Planet: