Interesting mix of SimCity and Tetris. Everything's a tradeoff and you don't know what's next. Pretty fun! I really like the music too.
DoodleStudios
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Thank you very much for the review.
As for getting stuck, if you stop moving your main character and left click a few times toward the edge of the screen the camera will zoom out and let you click again even further out to get the orb where you need it. I think we might need to add a mini puzzle at the beginning to teach it better.
As for falling in to infinity, I thought we finally had him contained, but it sounds like that rascal found his way out again :)
Again, thank you for the feedback. We’re probably going to mess with it a little after the game jam judging period to see if we can fix some of this stuff.
Thank you very much for the detailed look at the game. A lot of the challenges you described were the ones I was worried about. We were probably going to keep tweaking it a bit after the judging for the GMTK game jam is over. For orb control I was experimenting with its AI and probably went a little too complicated for our first time out. I tried a third party library for it and I didn't understand it enough to use it well. I think I do want to try an easier mechanic for it. I also agree the level design could take a little more time.
All in all it was a lot of fun to work on and your comment will be very helpful. Thank you for taking the time to write it.