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Dooshorty

25
Posts
3
Followers
A member registered Feb 18, 2023 · View creator page →

Creator of

Recent community posts

We planned to have a collection system where the player collects by eating different types of fish. We thought the system required more than 20 different fish art, 3-4 different fish movement AI, and perhaps additional spawning logic so that smaller fish would spawn in groups.

We decided to scrap this on day 2-3, and it was a good call because we were still debugging and implementing key features 2 hours before the deadline.

This is the most wholesome idea I've seen! Shined a light into my day.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing and feedback!

This is amazing. It is very clever to have a combo meter, which enhances the gameplay a lot. The music and sound effects are super nice as well. Great job!

The design of eliminating the enemy by shooting bubbles to make it float away is very innovative. Different enemy types and behaviours synergize with the mechanic really well.  This idea has many potential.  I enjoyed it a lot! Great job!

This is really fun! I like you can build some game  breaking  (literally) combos,  I'm looking at you vortex & drill. I got snipe + drill + explode,  which allows me to shoot down anything from a distance. Good work!

Thanks for playing!

Thanks for playing!

Thanks for playing!

You can search for "softbody physics", or "mass-spring systems" if you want to go into details and theories. For Unity, you can use  Sprite Skin and Spring Joint to achieve the effect.
Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks a lot for the feedback! Thank you for playing!

Thanks for playing! I'm happy you found the softbody funny!

Thanks for playing!

Had fun playing. Got 53 with a little bit of luck.  The square pufferfish looks very cute! The gameplay somehow reminded me of Undertale. Well done!

blob boi is da best

Thanks for playing the game!

Interesting and intuitive control. Had fun shooting down squid and stingrays. My high score is 3700. Nice game!

I like the art style! The characters are well-designed. There are so many recipes on the last level, tried my best and got an A. It was fun, well done!

 I love the blurry effect and the lighting on the submarine, especially when the light is dimmer in the deeper ocean. The puzzles are really fun.  Managed to complete all 15 levels, and the last level is brutal. Well done!

This game reminds me of a game where you need to pretend to be an NPC and not get spotted by other players. I like the concept a lot!