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Doowopcinderblock

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A member registered Apr 11, 2020

Recent community posts

(1 edit)

Ran this game a 2nd time with a different group.  End result was Mothperson could pay for rent from Twitch so they're welcome to stay and Antifi savaged JKR.

Looking to adapt this stuff to a luxury lightening rail in Ebberron for the big bad, being sought out by the rail-hopping hobo heroes.  Looking forward to making variations too including a copy of Baba Yaga's walking hut.  

Oh neat, thank you for the clarification.  That helps a lot.

Bought the game because I like the sound of it, read it, loved it, but I am confused by the mechanic.  2d6 would be a range of 2-12, or is one die good thing and one die the bad thing?  Thank you in advance.  

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An imagintive world in a dark, foreboding style rarely seen.  (The game does cite the Dishonoured video games as an influence.)  The mechanics are simple, so if you have imaginative group  of new to TTRPG players this could be the ideal game.  You do not need to go in with detailed plans, you need to be prepared to take a lot of notes as both the GM and players .  


Also check out its space opera sibling, Scum and Villany.