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DoritoThePug

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A member registered Jun 22, 2018 · View creator page →

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I am from GreenBurritos a new indie game development group. We have just released the prototype for our brand new dungeon crawler, Ninjascape! If you could play it and give us feedback, we will make sure to make the game bigger and better. Here is where to get it! 
Link: https://doritothepug.itch.io/ninjascape

In here you can talk with the devs about bugs and updates etc. We might even be able to help you on your own game!

I don't think its because of the script though becuase i tested this on another sprite without the script so any suggestions what went wrong?

also I mean moveInput note velocity on the moveVelocity = new Vector2 (moveVelocity...) I mean (moveInput)

what i've done is this but the sprite would not touch the ground for some reason 

I still have a problem though, the sprite moves down incredibly slowly (tried to change the gravity), it worked but would not touch the ground

I already had my own script but that help as for declaring the moveVelocity variable you needed a x and y and I couldn't find a solution. So thank you

Thank you

Yes, I have done that but I cannot understand what they are doing.

Also, I don't have enough money to buy a udemy course

I have watched the brackey's tutorial but it doesn't really make sense, I also can't find out what the unity input system is and how to use it

General movement (jumping, moving etc)

I've done 3d player movement but can't figure out how to do 2d.

I've watched lots of tutorials but they don't really help me as they are just repeating the same things.

Teach me how to do somethings

I am just beginning to script (I have intermediate knowledge) and have never made a game. Just wondering if anyone was willing to help me to do so in unity with c#.