This is a super fun little game, I love all of the art for it.
Dorobo
Creator of
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https://dorobo.itch.io/blow-up
Blow up is a small retro platformer in which you must use explosives to navigate to the end of levels. Play through 9 levels with increasing difficulty while using a variety of explosives to reach the end! This is the first game I've made after learning how to use Godot, my main goal was to put in a lot of testing and polishing for a release, and I'm pretty happy with what came out of it!
I just released my first project using Unreal Engine, Smack Off!
Smack Off is a small local multiplayer fighting game, perfect for sitting down with some friends and playing a few matches. Smack Off features 4 characters, 4 weapons, and 3 maps all with unique attributes to try out. Combat mechanics involve attacking, dodging, and parrying. I took a lot of inspiration from Towerfall as I love the fun, fast paced nature of it, which I tried to capture in Smack Off.
Shoot your way through hoards of bugs in this post-apocalyptic top down shooter, unlock many different weapons, boosts, and work your way through 5 unique levels. Although it's only around 30 minutes long and doesn't have AAA quality gameplay, I worked hard on this so I hope you get at least a little enjoyment out of it! I'm looking forward to starting my next project and learning how to make some awesome games!
Get it at dorobo.itch.io/tds
I will take this into account for other games and possibly maybe update this game after the jam to improve upon it. The hope was that the mechanic would be used more in the later and more difficult levels, which I myself found useful to use on the later levels. One particular thing I noticed was that a few people weren't a huge fan of the difficulty development, so maybe I'll make the earlier levels more difficult so players can utilize the mechanic more. (thx I worked a lot on the ui, I wanted to make it even cooler but ran out of time)