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Dorthonion

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A member registered Jan 07, 2018 · View creator page →

Creator of

Recent community posts

Hey, bug report. I teleported on and off the boat a few times and suddenly I could no longer walk forward past the middle of the boat to get to the front, also I could walk sideways through the boat over the sea. I think I wasn't colliding with the ground properly but I'm not sure. I had to watch a let's play to see where I was supposed to go and restart the game, after which I wasn't blocked anymore.

Really needs a lot of work. I don't think the 'right mouse to fall faster' control scheme works at all. I also think you should be able to use the arrow keys as well as WASD. It wasn't clear what was happening at the end of the tutorial, nor that the big purple circles took you to the next level instead of just being another obstacle. In the first level I gave up because the ball was obscured by the timer so I couldn't see what was happening.

Lo usaba todo el tiempo, para no me sentía que hiciera bastante diferencia.

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I'm sorry, I wanted to enjoy this I really did, but you need a better control scheme or at least allow us to remap to sensible controls! (why can't I remap left/right movement?)

El arte fue fantástico, pero necesitaba más instrucciónes para pasar el jefe primero. El carácter muevo demasiado lentamente y a mi me molestaba tener que viajar tanto distancia cada vez que fallé la prueba. A mi me parece tienes una obra que puede ser fenomenal, aunque hay que mejorar ciertas cosas.

huh

Bugged. I got to the train level and was unable to reload or to shoot.

Nice music. Good theme. Good difficulty progression. I just think you need better controls. You also need a bullet counter.

It needs some work, the hit detection is bad and the controls are quite unresponsive when you try and flip midair. Also the gravity flip key really needs to just be space, having to also hit up or down every time really threw me and made it much less intuitive to play.

Decent art and music

It's ok. Vignette was a bit intense. Enemy collision detection was a bit off. 

Kind of a shame. I paid 2 dollars and got a way through the game, I opened the racing bit, was at 5 crystals and I got the wings to fly me to another platform. Unfortunately I jumped with the wing powerup and got stuck in the wall, the powerup didn't time out and I couldn't move or anything, so I quit.

Well it was professional seeming. Although I liked the music I am not sure it fitted the game. I'll go over the bad points (for me) first because unlike most people I feel like doing good then bad is stabbing someone in the back.

Bad (imo):

-Weird design choices: the explosion has a huge range and kills the old man but it is very easy to right click instead of left. Crucially you don't tell this to new players who will likely get frustrated losing because they pressed a wrong key not clearly outlined.

-No puzzle element - unless there is some past level 4: the levels are very linear and you need to hack EVERY console. There is no choice involved.

-Hard to feel like it's outer space with earth animals and earth clouds (if you look up). Could put a touch of effort into making the models alien looking.

-Sound FX seemed too exaggerated and the console hack animation was annoyingly long.

Pros:

-Polished feeling

-Good music just doesn't fit

-No bugs afaik

-Good difficulty curve

I'm not sure your 'wall run' mechanic works properly. I was able to finish the easy level and half the medium but that was it.

Nice game, I guess it was just an experiment for you. I think you did a good work with the difficulty because games like this are often too hard and I liked the music. You could make it longer and put in more types of hazard, like the guy below me said put in some enemies, also your UI needs work.

Nice game. 

Pros:

-Nice consistent art style.

-Music is okay.

-Good length for what it is.

-Checkpoints kept me from quitting.

Cons:

-Need to playtest a bit more to make some hazards a bit less annoying.

-Telling people controls at the start would be nice.

-Some niggling things like do I need to press restart when I die? If I don't want to restart I'll just quit ;)

6/10

I like it where you hold the bird

Wow looks like I've accidentally met the subtheme

Sorry but far, far too short. To be immersive it would need to be about 5x as long, maybe have 5 'mini levels' each about the same length as the island at the start.

I like the idea. I just think the controls are very awkward. You have to constantly adjust the camera so need to use WASD/arrows with space and mouse, never a good idea and you need to keep switching hand positions. Why not just have an auto-adjusting camera? Would it be very hard to implement? The description is also wrong, you don't die instantly from high speed collisions rather you take damage proportional to the impulse you receive.

Tl;dr good concept but needs some easy tweaks to make it more playable.

It's pretty simple. I think you should play it a few times yourself. It would be way more fun if you fixed some stuff. Sometimes obstacles are impossible to jump over. Also 1000 coins is insanely hard to get, noone will play that long.

Basically it's a nice concept, but you could make it way better with just some tiny changes.

By the way it is playable now :)

This is a trial game so don't expect much. However I'll try to smooth out the more glaring bugs :).

Posted this in the hope it works for some people :) maybe I will fix it for myself some day.

Great physics and nice concept. 

I got stuck on the (third or fourth, can't remember), which starts with a box and a huge wall to cross over. It didn't seem possible, even using the box to gain momentum. Finally I accidentally threw the box on top of the platform and couldn't restart, so I quit.

Aside from that, the controls are a bit annoying. If we are using WASD or arrow keys to move please don't make use hit enter to move on, it's annoying, make it S or something. Same with R (which I had to hit a lot on the mines level). Especially if we also need to use the mouse to throw.