Thanks for the nice feedback!
We kind of worked ourselves into a corner with this one and only decided on it to be a puzzle game very late during the jam. Would have loved to spend more time to flesh out the Leveldesign and atmosphere!
Thanks for the suggestion, if I come back to the Game, which i might, I'll try to play around with that! Of course if i managed my time during the Jam more wisely, I could have added more interesting obstacles and Leveldesign that actually complements the Gameplay.
Just out of curiosity, I didn't make a help page in the Game to view the controls, did you realize while playing the Game that you could actually hold down on the keyboard (or press space) to stop bouncing? While you were holding down you would also accelerate instantly and make a higher jump when letting it go.
(By a few seconds I didn't manage to upload the more complete version of the first level. In it these mechanics would have also been necessary to use...)