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DovahCourts

10
Posts
3
Topics
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8
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A member registered Jul 23, 2018 · View creator page →

Creator of

Recent community posts

TWIN PEAKS FANGAME THANK YOU FOR THIS

I love this game so much! Managed to record both Overtime and Bleeding Edge on my new PC
(1 edit)

Thank you for giving me the chance to date Lady Dimi once the full release is out

screen game_menu(title, scroll=None, yinitial=0.0):

style_prefix "game_menu"

if main_menu:
add gui.main_menu_background
else:
add gui.game_menu_background

frame:
style "game_menu_outer_frame"

hbox:

## Reserve space for the navigation section.
frame:
style "game_menu_navigation_frame"

frame:
style "game_menu_content_frame"

if scroll == "viewport":

viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

vbox:
transclude

elif scroll == "vpgrid":

vpgrid:
cols 1
yinitial yinitial

scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

transclude

else:

transclude

use navigation

textbutton _("Return"):
style "return_button"

action Return()

label title

if main_menu:
key "game_menu" action ShowMenu("main_menu")

screen extras_menu(title, scroll=None, yinitial=0.0):

style_prefix "game_menu"

if main_menu:
add gui.main_menu_background
else:
add gui.game_menu_background

frame:
style "game_menu_outer_frame"

hbox:

## Reserve space for the navigation section.
frame:
style "game_menu_navigation_frame"

frame:
style "game_menu_content_frame"

if scroll == "viewport":

viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

vbox:
transclude

elif scroll == "vpgrid":

vpgrid:
cols 1
yinitial yinitial

scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

transclude

else:

transclude

label title

use extras_navigation

When I click on any of the extra menus it shows up fine but when I click on return they overlay

screen navigation():

vbox:
style_prefix "navigation"

xpos gui.navigation_xpos
yalign 0.5

spacing gui.navigation_spacing

if main_menu:

textbutton _("Start") action Start()

else:

textbutton _("History") action ShowMenu("history")

textbutton _("Save") action ShowMenu("save")

textbutton _("Load") action ShowMenu("load")

textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Extras") action ShowMenu("extras_navigation")

if _in_replay:

textbutton _("End Replay") action EndReplay(confirm=True)

elif not main_menu:

textbutton _("Main Menu") action MainMenu()

textbutton _("About") action ShowMenu("about")

if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")):

## Help isn't necessary or relevant to mobile devices.
textbutton _("Help") action ShowMenu("help")

if renpy.variant("pc"):

## The quit button is banned on iOS and unnecessary on Android and
## Web.
textbutton _("Quit") action Quit(confirm=not main_menu)

style navigation_button is gui_button

style navigation_button_text is gui_button_text

style navigation_button:
size_group "navigation"
properties gui.button_properties("navigation_button")

style navigation_button_text:
properties gui.button_text_properties("navigation_button")

screen extras_navigation():

vbox:
style_prefix "navigation"

xpos gui.navigation_xpos
yalign 0.5

spacing gui.navigation_spacing

textbutton _("Achievements") action ShowMenu("achievements") alt "Achievements"

textbutton _("Sprite Gallery") action ShowMenu("sprite_gallery") alt "Sprite Gallery"

textbutton _("Background Gallery") action ShowMenu("bg_gallery") alt "Background Gallery"

textbutton _("Music Room") action ShowMenu("music_gallery") alt "Music Room"

textbutton _("Replay Room") action ShowMenu("replay_gallery") alt "Replay Room"

if persistent.game_clear:

textbutton _("Developer Notes") action ShowMenu("dev_notes") alt "Developer Notes"

else:

textbutton _("???") action None alt "Locked Option"

textbutton _("Return") action Return() alt "Return"

screen extras_menu(title, scroll=None, yinitial=0.0):

style_prefix "game_menu"

if main_menu:
add gui.main_menu_background
else:
add gui.game_menu_background

frame:
style "game_menu_outer_frame"

hbox:

## Reserve space for the navigation section.
frame:
style "game_menu_navigation_frame"

frame:
style "game_menu_content_frame"

if scroll == "viewport":

viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

vbox:
transclude

elif scroll == "vpgrid":

vpgrid:
cols 1
yinitial yinitial

scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

transclude

else:

transclude

label title

use extras_navigation

I was testing the UI engine for my visual novel I'm attempting to make and they ended up getting overlayed?

I don't know how to fix this

Maybe being able to restart a clan after every cat is dead (rip Ashclan)

Missing community · Created a new topic GOOD GAME

WOWOOWOOW

anywayz the character design slaps and one of the chars is a single dad sooo come get ur man