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Dr_Cosmobyte

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114
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A member registered Oct 07, 2023 · View creator page →

Creator of

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Absolutely! I personally like Project Malice, but i'll link you to a ZDoom thread with a ton of them:

https://forum.zdoom.org/viewtopic.php?p=878457#p878457

I'd love to hear it! Do you have Discord?

In this specific set of screenshots i was playing it with Hell Caliber monsters by Samarai1000. I had to rip the enemies from it myself, so i unfortunately cannot provide a link to it. But i highly recommend the mod!

I suppose you're getting black screens, right? Unfortunately that's a thing that affected everyone playing my mods this year. So this is what i can recommend:

Try another sourceport, or opening the console, or even spamming enter for starting the game, or even even changing your rendering settings. One of these options should work.

Thank you very much!!! =]

Hi! It's a mere aesthetic pack that replaces the menu sounds with the Dino Crisis 1 sounds. The reason i made this is because there is a Dino Crisis 2 demo made for the E3 of 2000 which still had these sounds, as the game wasn't ready yet.

Thanks for your suggestion! I don't know an easy way around it, but if i do, i can totally add a CVAR.

Do you have a Discord acc? I want to drop Stray Jackals v1.2 for people to test. ;)

Thanks a lot!

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Just for your information, Nightmare Logic IV (the mod that was meant to be Pour Liberte), is released!

As addons! I am also preparing a Flammenwerfer 1916!

I would turn it off for better results!

I'm glad my Heretic patch worked for you! Please, feel free to look other mods i've made to make the Chex Quest and Hexen patches as well!

Thanks a lot! Gonna use this as the model for the page!

Thanks for your feedback! The mod is intentionally made to be a Vanilla+ experience, so there are no reloads. As for the barrels bug and the FPS drops, i'll see what i can do! Thanks!

The mod was exactly that; an April's fools joke. BUT, don't be sad, because by november 1st, i'll release what that mod was intended to be, a WW1 survival experience, Nightmare Logic IV. Stay tuned!

Hi! I'm afraid that's not in the original scope of the mod. Back in 2018 when i started Kriegsland II, i wasn't keen on overlays and reloadings with dual-wielded guns. I also think Kriegsland would need a ton of good work to make detailed and smooth reloads. So i'll give this request a kind pass. ;)

Thank you! I will consider that should i ever come back to this mod =)

You can bind a key in "Customize Controls" on the options menu!

Added to the main post. I wish there was a way to add more than one video.

It's the same system, friend.

I kinda don't understand the question.

You can still use the same User1 key in other mods without overwriting their functions, since User1 is a thing inside GZDoom itself. 

Thank you a lot! I plan to come back to this mod in the future, so all suggestions are welcome!

Thanks! I'll put the video on the mod page!

Boa, vou colocar no post!

You might have some luck by accessing HUD Options> Scaling Options, though i never took much of a dive into that.

But all weapons with scope use the altfire to zoom.

The Zoom key is in the options *in case* you don't want it to be on altfire.

Thank you! As soon as i can get my hands on model-ripped dinosaurs, i'll gladly expand the Carnivore Disaster roster!

As for the Giganotosaurs timer, thanks for your suggestion! I'll think if i can find a way to do it!

Thanks for the feedback! I'll keep that in mind!!!

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Thanks a lot for your feedback again! I will consider those points should i ever touch Stray Jackals for a v1.2. 

And i'm pleased that my tweaks made the difference, so both of us won =)

Oh, i see. Try looking in the options menu, some mods have a different name for the kick attacks.

Sorry, i don't follow you. How are you loading these mods?

If i made a Dino Crisis fan happy, then my work is complete =)

I played the heck out of DC2 when i was little, loved it too much. The doom community helped me greatly to make the mod closer to home.

Have fun with those dinosaurs!!!

Hi! This mod is pretty old and doesn't use ZScript, so there is a chance that it might work in Zandronum. I await for your feedback if it does!

If it doesn't, you can try LZDoom, which also helps being lighter than GZDoom.

Inferno MMR by Samarai1000! I don't know if it's still available, though.

Again, thanks for the feedback! I'll do whatever on my reach, i really enjoyed making this mod.


Also, the only mods i haven't uploaded to itch.io are two sound patches- one that replaces Secret Sounds, and another that gives ambiences an eerie feel. But i'll definitely upload them in the according mods ASAP, i just need some more time to polish my content.

Peace!

Hi, i was in doubt if you were brazilian due to the nickname, but the 3D&T reference clearly turned that out.


The dual wield of the desperado is separated in order to avoid having more than one gun in slot 2 or 4. And the Winchester Rifle, surprisingly, is his most accurate weapon, so i'll take that as a sign to make his weapons even more accurate.

About the Technomancer melee, you mean improve his damage? If that's so, then i'll give it a go.


Thanks for the feedback!

I need to change that Luc BFG sprite =p


Thanks for sharing!

I'll add this one to the main mod, thank you!

Thanks a lot! I like how any Creedence song could fit in the mod =)