...By the by, when I was still playing using itch mods, I did manage to encounter "bitches house" once. Got excited, Immediately clicked it, and my game immediately crashed.
...I assumed in the moment that this was intentional, but I'd like to check in just in case.
Dr-Logan
Recent community posts
...This mod has warmed up to me greatly, so a lot of my old criticisms from before I really played this mod have kinda vanished.
Although there is one I do have. I kinda hoped there was a little more separation between The Garden and the rest of the game.
It makes the area and some of the enemies that appear there feel a little less special, like the Medamaude and the Midnight Traffic Light. It kinda lessons their impact and unique feeling when they can appear in the Orpheum, even rarely. Similar feelings with *most* of the enemies that are plentiful in the Orpheum (or even Far Shore) that can just appear in The Garden willy-nilly.
It would also be cool if the graphics could be closer to the game's artstyle one day, but I don't worry about that one as much. It would be nice, but it's not a necessity.
It's even charming to me now, but that's probably just me.
Already posted the issue to Marmo's Fools, but found a bug between this and that.
When mimicking Warsaw's move Hack to Chunks, the Camera Lens enemy freezes and locks the fight, needing a reset.
I think something about how the move handles being able to move confuses the enemy, as it has no idea how to interpret that. Searching for something that isn't there.
...Having bugs with Babypult and Cross. Babypult's passive says it will transfer passives besides it's own to whatever baby it spawns, but it never seems to do that. And I experienced a softlock with Cross, seemingly when I tried to add over six moves to an enemy. Caused the "Wait..." prompt to be stuck on all other characters. Happened in a boss fight, too.
Could those get patched soon? I've recently gave this mod a try and I love the fools I've found so far.
Hopefully the bosses can get proper intro cutscenes eventually. Still, this mod's really neat. Love all the cool ideas, although I feel at times the Splugling makes the Two Faced enemies in the Garden a little less special...
...also bug I've found: the Sheo's corpse sprite for after combat floats a bit off the ground.
...Thank you for the Salt Enemies "TM" crossover encounters, as well. Recently got into the mod. Caught me off guard with how good that one turned out to be. Thought it was some kinda kaizo mod at first glance.
Hopefully all the music for that gets uploaded because it is FRUSTRATING not having the complete soundtrack online with such IMMACULATE tracks.
I like these folks, they fit in well, for the most part. I like having a Delusion as an ally, too. Although I kinda wonder what a proper unlock quest for Bartholomew and Esther would actually look like...?
...Unless they did have some, but I just somehow already met the conditions, so I got them as soon as a I met them. Oh well.
Really neat, either way.
Thank you immensely. That one floored me when I heard it in game, couldn't get enough of it, and it'll be delightful to get a bunch of other tracks I've been missing.
Could I also harass you to harass the Ipnopidae's track composer to post their works as well?
...Sidenote, it's kinda like I'm playing Yume 2kki all over again. One big collaborative wonder...
I've caved recently because of the music I've heard, and I am honestly loving this mod. More than I originally thought I would.
I've barely started, but I'm already excited to see what each enemy's come up with next.
Also oh my GOD the Deep Water effect is gorgeous on the enemies side. I need more ways to inflict it on the enemies, it's so good.