Hey,
you are right and it was something I thought of adding at first but due to bad time management I ended up with the type of movement I was already familiar with. I am definitely updating this game after Jam.
Game isn't bad but it has problems (spoilers):
-hitbox for items is weird, to read a note I had to look at... well air, sometimes on specific lines of pixels
-you have to do things in specific order otherwise game bugs - i inspected documents first (showed description of painting anyway) and then game didn't allow me to read a note on bookshelf. Bugged again after restart in the bedroom when I wanted to pick up the tape - it didn't allow me
-honestly why I am locked to check things in specific order? I am an investigator, allow me to look freely
-not exactly a problem but the hand in corridors could be little faster and less visible to create a doubt in player ("Did I actually see something or I am trippin?")
Also... was that a .png face from Mario creepypasta?
Insanely good, wasn't exactly the scariest (though I jumped a little when my light exploded 2 times :) ) but had a really nice atmosphere. My probably biggest complaint is the way reviving works - after rescuing and reviving, if you want to play the character I rescued I have to go to room with water, click the button, drown, select in menu character I rescued and then go back to water room to help the guy I drowned, go to computer to revive him and then I can finally continue with story.
For a first game it is not that bad. Liked the opening sequence where you have to click light switch first before actually moving. That sudden pop up "Press Shift to run" also made me feel a little uneasy :D If there is something I would change it is font - it doesn't really fit the game. Good luck with developing future projects.