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Drachnon

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A member registered Feb 07, 2018

Recent community posts

Sadly I have not been able to reproduce it. I do have a screenshot.


The percentage calculation for how much each atribute contributes seems to based on the pre-penalty value. Not sure if that's intended.

Sisyphus has to be the best theme I've ever seen for a incremental/idle game.

Few suggestions though:
Instead of a -5% per meditation point a 0.95^X modifier might be better as right now I see no reason to ever do anything except stack all the point in a single aspect's cost reduction. (X being the amount of points)
Something similar can be done with the damage bonus using diving with the modifier instead of multiplying.

And finally I'm not sure if the 1M meters is the final goal but it's a pretty small number for an incremental game.

Great game so far.

I did notice some weirdness when trying to upgrade a honey card. It showed up as +50 card which seems a bit excessive and when instead of honey being upgraded it upgraded a guard instead.

Also during upgrading Potter showed as +40 gold per card when upgraded while it only is +20.

Now to beat that lvl 15 wave.