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DraconicsInc

11
Posts
3
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A member registered Apr 12, 2022

Recent community posts

You can create upgradeable saves. If you store a version number in the save, you can later add all missing things to it.

When a user loads a save with version 11 in a game that already uses 17, your upgrade function can upgrade it from 11 to 17 by going through all intermediate versions. The next time you make breaking changes, you set the version to 18 and add the necessary upgrade steps from 17 to 18. This can range from giving the player stuff, taking stuff away, respawning him in a safe place if he’s in a location that no longer exists, etc.

This means for example, if you add a time limited event to version 16, any save before that can be made to have the date forcibly set back enough to be able to experience this event. You may want to tell the player when you change stuff. Belial could be used for this, as his scene is designed to not softlock the player.

You need to use the folder that contains the json file, not the json file itself.

Bug 1

I think the new detection system doesn’t works well with the Dragon’s CV mechanic. While you’re getting CV’d, the suspicion meter continues to fill. If it goes to yellow before you’re halfway down (which it almost always does) you get ejected again. This turns this enemy into a non-threat because you can just sprint up to it, and if grabbed just wait to be ejected again, which stuns the Dragon briefly.

Bug 2

There’s also a bug that prevents the suspicion meters from resetting when you’re CV’d leaving everyone in a “frightened” state which makes no sense if you’re gone.

Feature request 1

The tower level is pretty long and the first half of the level is not that interesting. It would be great if it (and possibly other future levels that are long) had a system where you can start at predefined locations once you discover them.

Feature request 2

Since the dragon is looking for you in the tower level, it would be amusing if other NPCs would walk to the dragon and unload you into it if they happen to CV you.

I like this update, though the new level makes me wish for the ability to quicksave

I made a crude mod manager for the game: https://github.com/AyrA/CvModManager/releases

Run it, press “I” to install a mod, then drag the mod folder from SteamCMD (the folder that contains info.json) into the console window.

Installed mods are enabled automatically.

I experimented with that dragon somewhat, and it looks like he targets someone, and then continuously tries to path his way to them to consume them, and only them, unless distracted by noise or getting alerted by your presence. I don’t know what the exact targeting rules are, but it always appears to target someone that is close by, so if you’re stalking him he likely will target you eventually, especially since every NPC that’s gobbled up increases your chance of getting picked next.

Yes. Stuff that was not changed continues to work, but the club itself is broken on existing saves.

There's a "playthrough (spoilers).rtf" in the game folder that explains how to reach every scene.

The short answer is: Get Rez to give you the package, go back to the backstage area, then give it to the bouncer that Rez specifically told you not to give it to.

Thanks. Really enjoyed the new content. Would like if Talash made the occasional remark when you struggle.

I experimented a bit. For me, the problem seems to happen when you go to Zaine immediately. If you instead go to Meli first, the problem doesn't seems to trigger. Going to Zaine first also repeatedly allows you to buy a sandwich from the store and have the initial conversation with the vendor.

Personally, I would just put it on github.com. It's free and intended for your coding projects. Also makes working on different machines or with multiple people easier.