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Dragonom

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A member registered Feb 07, 2020 · View creator page →

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Thank you for the kind words! :)

I'm in the same situation. If I had the time I'd develop a second version of this game. I'll let you know if I find the time to do so.

Cheers!

Thank you! :)

You  can start learning simulation either by using physics engines or by developing your own physics engine. If you use  a physics engine such as https://projectchrono.org/ you can customize it to get the best gameplay for your taste. If you develop your own physics engine you will need to invest more time but you have more control on every bit therefore you might get better results. For Infinite Overtake I developed a specific engine.

If you are familier with programming and physics you can learn it. You can even ask AI systems such as chatgpt or gemini or such to teach you step by step. Once you develop a simulation base the most fun part starts which is customizing parameters to obtain a game that suits your taste.

For me the most important thing in Infinite Overtake was to obtain a system which would respond to keyboard control in a way that the car would obey the driver's intentions. I customized quite a bit of detail of the forces on suspensions, tires, torso and every other part of the car and the game turned out to be fine.

You may also need to add some smart input controls. For example in Infinite Overtake, the driving wheel is assisted by the system to stabilize fish tailing. Also as the car gets faster spoilers respond dynamically. There are countless ideas used to make the game playable. When you start testing your game (if you develop one) you will see that many ideas pop in your mind to customize it for a better gameplay experience.

I hope these were helpful.

The full version is unfortunately not accessible at the moment. The server is closed. The full version was almost the same as the demo. The only difference is that it keeps your scores in the server and lists the top players. Sorry for the inconvenience.

Thank youuu! :)

Thank youuu! :)

(1 edit)

I'm a bit single task person so I need several spare weeks in a row to develop the second version but I'll consider your suggestions. Thank you again.

I used BabylonJS for 3D graphics and audio. It is a very good game engine.

Those are great ideas. Some of them are easy to develop and some are not so. I sometimes think about developing a second version but haven't been able to find the spare time. Your feedback is a treasure. Thank you so much!

Very promising! :)

It would be great!

I have an idea like a car design tool embedded in the game so that users can design and add their cars.

You mean multiplayer?

Thank you! :)

Must be insane driving xD

That's actually a bug that I had not been able to spot. It needs to be fixed. Thank you very much for the feedback! :)

Hi! Thank you for the feedback!

In the current version making the game downloadable is not straightforward. But I will consider your feedback and support it in a major release in the future :)

Hmm. Something I had never tested. I'll test and try to fix it soon.

Thank you for the feed backs! :)

(1 edit)

You can redefine force of gravity as you wish. The UI provides a drag drop code section where you can design your next law of physics.

Force of Gravity (the first episode of the Science Puzzle series I am planning) is actually a simulation in the form of a puzzle.

To solve the puzzle, your solution must match the observations on Earth and Mars.

Well, if you are free spirited, why care about reality? Just go to the arbitrary planet and blow it up with your physics understanding.

Good luck!

https://dragonom.itch.io/science-puzzle-force-of-gravity

Music off option is out there now! :)

You can use the button at the bottom right corner of the screen to turn the music off.

Cheers!

Music off option is out there now! :)

You can use the button at the bottom right corner of the screen to turn the music off.

Cheers!

Yes it's coming tomorrow :)

(Sorry for being late I was busy)

Good suggestion over there! I'll add the stop music option.

Thank youuu! :)

Thank youu :)

260 is the new record I guess :)

Goood! :)

If you haven't already tried, set tires as stiff. That might go a little faster.

Yes, I can add in the next version. Listed that in my TODO :)

Congrats! :)

If you have not already tried, you can practice pressing S two times quickly for tackling the ball. It helps a lot both in defense and attack.

Thank youuu! :)

Thank you! :)

Thank youuuu! :)

I can implement the player stats and other ideas in the next version which would be great! Thank you for your ideas again.

In GS1, controls were easier. There was automatic direction help and turning off the help was an option. In the new game as you mentioned D key (for dribble) and space key (for changing the foot you use hence the curvature) were the major additions. The controls are more difficult now but the variety of moves you can do became much more and more sophisticated so I decided to keep this manual style. Maybe in the next version I can add an easy mode as an option but I really want people to discover what they can do with the current version.

I always had South American football in my mind while making this game. I wanted it to be aesthetic and skillful. That's why the default teams are Brazil and Argentina :) All the best to you!

Thank you! :) I will consider your idea. All the best! :)

Thank you! :)

Thank youuu! :) Wish you the best :)

Good idea indeed. I will consider doing so. Thank you for the feedback! :)

Thank you Gokugordokkk! I will consider your suggestions.

I was thinking about getting on and off a truck while the truck is in motion. Imagine a cop is chasing you, the truck is your friend, and you get on it and avoid the cop. Many other scenarios can be imagined :)

Thank you!!! :)

Thank you! :) I'll consider your suggestions.

I have an idea something like this :)

Hi thijsun123! I fixed the domain name. You can play the full version here:

https://dragonom.tech/SmoothSub/login.php

There, you can play campaigns and get listed in the top points. A campaign might take several hours therefore the server saves your data after each mission so that you can continue later.

Cheers! :)

Yes, you can email me dragonomgames@gmail.com

Thank you for your comment!

The game gets better when you get used to the controls. I recommend the Race mode (press M or press the button at the bottom right which says "Sport") for fast drivers because in the Race mode the driving wheel becomes more sensitive. It will be more challenging but the car will respond quicker to your inputs.