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Dragonomium

7
Posts
18
Following
A member registered Sep 28, 2022

Recent community posts

A very fine demo! I love the mechanics and this has a lot of promise.

Ambiguity is fun, I can imagine the Player getting all too tired to leave and being kept...


Will be looking forward to your future updates!

Hey, the achievement update doesn't seem to apply retroactively and the tracking of game stats with Charles lists 0's across the board despite having beaten the game and most definitely unlocked a majority of vore-based wedges.


Otherwise, game still awesome <3

Aw. That's fine, though. Still a lot of effort you put into this game; might not be my thing but it's cool to see projects like this one pop up!

Possible endo scenarios or does this have digestion only?

Such a neat little game!
While it's focused on digestion (as so many vore games out there), it's still plenty of fun to see how far I can run along.

Wish there was a way to escape... Or just run around a friendly belly that doesn't consider you lunch. Sorta like a gallery for the 'stage hazards' like honey and stomach bugs.

Oh, this is solid. Hidden gem. Beat'em'up is not a genre I expected to see in vore, but this works quite well! The controls are intuitive, combos are fun to perform, and the difficulty is just right.

My only gripe with it is that vore animations are bound to game overs. I hope it'll be possible to find a way to make them a progressing grab that continuously drains health instead, y'know, the kind you gotta mash out of; though that's probably difficult to implement...

Keep up the good work, I'd love to see more content from you regardless.