Oh, I actually didn't realize people were dropping enemy ideas. Forgive me if I'm repeating someone, but.. Lizards. Hear me out. Kobolds, chameleons, dragons, any lizard honestly. Or amphibians like frogs and such. More feral-ish or anthro, but it'd be nice to see some representation for scaled and/or slimy creatures!
Dragonomium
Recent community posts
First of all, I would like to say that I really love what you're doing here. Very few games go so in-depth about content toggles. Endosoma being an option is an instant win from me, and disabling things you don't like is always nice! I will look forward to seeing how your project evolves. Basing it on PackedRat with dialogues from the foes is a very nice touch, too!
The game didn't seem too difficult, but that is to be expected - it's the tutorial area, after all. Everything seemed straightforward and backtracking to save wasn't all that difficult to do, either. Judging by the previous replies, you do not intend to switch away from the one-tap struggle, which is alright, I respect that.
However, I do have to ask, do you plan to let the enemies swallow Graphite before all their health is depleted and they're incapacitated? Having them just hang from a grab with no progression is a little bit of a bummer - but if not, I can probably live with that.
Other than that, you have a nice game on your hands! The platforming is solid, the combat isn't clunky, and goodness does the bunny feel nice to control...
Such a neat little game!
While it's focused on digestion (as so many vore games out there), it's still plenty of fun to see how far I can run along.
Wish there was a way to escape... Or just run around a friendly belly that doesn't consider you lunch. Sorta like a gallery for the 'stage hazards' like honey and stomach bugs.
Oh, this is solid. Hidden gem. Beat'em'up is not a genre I expected to see in vore, but this works quite well! The controls are intuitive, combos are fun to perform, and the difficulty is just right.
My only gripe with it is that vore animations are bound to game overs. I hope it'll be possible to find a way to make them a progressing grab that continuously drains health instead, y'know, the kind you gotta mash out of; though that's probably difficult to implement...
Keep up the good work, I'd love to see more content from you regardless.