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Dragonomium

11
Posts
1
Followers
22
Following
A member registered Sep 28, 2022

Recent community posts

Oh, I actually didn't realize people were dropping enemy ideas. Forgive me if I'm repeating someone, but.. Lizards. Hear me out. Kobolds, chameleons, dragons, any lizard honestly. Or amphibians like frogs and such. More feral-ish or anthro, but it'd be nice to see some representation for scaled and/or slimy creatures!

Ohh, that is so good to see! I'm definitely gonna be using that button a bunch to see all the dialogue that stems from it...

That aside, good luck on your project! I'll be following, quietly!

this is a really cool game! I'm not usually a fan of VN stuff but this one has such a cool premise; definitely would love to see more of this endo-adventure!

First of all, I would like to say that I really love what you're doing here. Very few games go so in-depth about content toggles. Endosoma being an option is an instant win from me, and disabling things you don't like is always nice! I will look forward to seeing how your project evolves. Basing it on PackedRat with dialogues from the foes is a very nice touch, too!

The game didn't seem too difficult, but that is to be expected - it's the tutorial area, after all. Everything seemed straightforward and backtracking to save wasn't all that difficult to do, either. Judging by the previous replies, you do not intend to switch away from the one-tap struggle, which is alright, I respect that.

However, I do have to ask, do you plan to let the enemies swallow Graphite before all their health is depleted and they're incapacitated? Having them just hang from a grab with no progression is a little bit of a bummer - but if not, I can probably live with that.

Other than that, you have a nice game on your hands! The platforming is solid, the combat isn't clunky, and  goodness does the bunny feel nice to control...

A very fine demo! I love the mechanics and this has a lot of promise.

Ambiguity is fun, I can imagine the Player getting all too tired to leave and being kept...


Will be looking forward to your future updates!

Hey, the achievement update doesn't seem to apply retroactively and the tracking of game stats with Charles lists 0's across the board despite having beaten the game and most definitely unlocked a majority of vore-based wedges.


Otherwise, game still awesome <3

Aw. That's fine, though. Still a lot of effort you put into this game; might not be my thing but it's cool to see projects like this one pop up!

Possible endo scenarios or does this have digestion only?

Such a neat little game!
While it's focused on digestion (as so many vore games out there), it's still plenty of fun to see how far I can run along.

Wish there was a way to escape... Or just run around a friendly belly that doesn't consider you lunch. Sorta like a gallery for the 'stage hazards' like honey and stomach bugs.

Oh, this is solid. Hidden gem. Beat'em'up is not a genre I expected to see in vore, but this works quite well! The controls are intuitive, combos are fun to perform, and the difficulty is just right.

My only gripe with it is that vore animations are bound to game overs. I hope it'll be possible to find a way to make them a progressing grab that continuously drains health instead, y'know, the kind you gotta mash out of; though that's probably difficult to implement...

Keep up the good work, I'd love to see more content from you regardless.