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Dragonside Studios

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A member registered 86 days ago · View creator page →

Creator of

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Thank you!

Thank you!


Yeah, a lot of people miss that alt control option for the missile, I might default it the opposite way.

Played the patched version through.

Great visual style

I would increase regen 20x when next to a barrel as it already doesn't go above half health

perhaps make every jump as powerful as the up-jump and raycast to ceiling to give an even more powerful one to snap to the top

glorping under the fan will softlock until death

sound when failing to glorp could maybe be something other than a 'good' sound, maybe Gary says 'I can't'

All good! thanks for playing!

one strategy is to break all the caps first, then to go for the cores.
also, detonating early if you're not fast enough to get to the core allows you to get back to defending.
another strategy is letting other turrets die so that your favorite one is at max power.
Lastly, make sure you're using the boost to get to the tunnels, it helps reduce time for them to spawn!

Thank you!

I thought we had a voice line that noted it, but you can use the left/right arrow keys to switch, as well as num row 1/2/3/4 for specific turrets, or num pad 2/4/6/8 for specific turrets based on N/S/E/W.

I hear you on the enemies hitting hard, however-
We made sure that the game compensated for losing a turret, speeding up other turret fire rates and reload speeds.

Let me know if anything else comes to mind!

Yeah, those tunnels were crafted by our 3d artist, solid level design for guided rockets. 

Yes, but it will have to wait for the platformer to be finished first. 

In unity there are a few approaches. 

The first one is to use Fixed update, which fires on a regular interval instead of at the end of every frame, so framerate independent. I don't think that works well for input though. 

Secondly, you can multiply things by time.deltatime, which is the difference in time between the last two frames. When you do this, it can help keep things like move speed consistent. I did this to my mouse input and I think that's the issue- you should only add it to things you need to. 


I'm not actually sure why it behaves how it does, but for my next FPS I will be sure to completely revisit and rework my look mechanism approach. 

Thanks!

Ah yeah, you might have an easier time with the alternate missile controls (press M or middle click at any time)

Thank you! We really wanted to make it engaging and interesting, glad it was that for you!

Thanks! I worked hard on it. 

I think it might be tied to framerate though, which is a potential issue. 

Yeah, we considered it but ended up scrapping it for time constraints. 

Fantastic, appreciate that you had a good time with it!

Thank you! Love that you enjoyed it!

Thanks, most of that credit goes to our incredible VA!

Thank you!

Good prototype, good GDD! Best of luck!

Absolutely cracked. Must play for anyone looking at the jam.

Good stuff! Straightforward GDD, game is playable!

Next time, I would suggest adding 'leaf' particles when passing by/through foliage

Sadly there are 0 shaders harmed while making this game
I'm using a render texture, where I render the camera to a texture, then overlay that texture to the screen. I can then reduce the image size to make it more 'crunchy'.

If I had more time, a custom renderer would have been way more resource efficient, but this runs well enough in browser.

Thank you!
I'm not changing the submission at this time out of general fear of breaking something, but with the feedback we've had, I might default the missile controls to the opposite of their start in the future.

Nah, I wanna make games. I'd be a terrible judge, I get distracted too easily

nah I'm not a judge, just a jammer making sure you don't get hit by a technicality!

GDD MUST BE a google doc or it won't get judged

One of our playtesters created a speedrun.com board for the game, which is incredible.

Immunity System - Speedrun.com

One of our playtesters created a speedrun.com board for the game, which is incredible.

Immunity System - Speedrun.com

As with all jams, if you learned, you won.

Much appreciated!
Got the last package out just now, the spiders are animated.

Nicely done! great to see more 3d used in the jam!

Thank you! glad to see you enjoyed the power mechanic!

Much appreciated!

Read the game jam rules

Your submission does not do either of these and will not be judged.