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Dragostego

4
Posts
A member registered Aug 28, 2021

Creator of

Recent community posts

Neat project! Unfortunately its really hard to tell what the control scheme is, and the remapping page is blank so I couldnt even tell what actions were available to me. the turret on the right seemed to reload regardless of my proximity to the reload button, and I could not get the upper middle turret to operate by pressing any keys in the room with the "shoot all" banner.


Art was great and I liked the idea of actively managing a tower defense! Would have liked either more feedback (ie a sound or visual when you interact with something) or perhaps even a short written explainer. 

Cool project! I liked the castle Wolfenstein style gameplay, and I did enjoy the mixed media for the enemy designs. The music was great! I liked the song, I found the bass to be a little overpowering in the sub range and would personally consider either turning down its volume or high passing around 30-60 HZ in order to stop it from competing with the kick drum.

I liked the shooting but didn't like the lack of audio feedback on the reload, especially since you can't reload with a partial clip. The second type of standard enemy seemed bugged in my run (they didn't aggro), and the game fully bugged out for me on the second floor, I shot everything in that room and was unable to deal any damage to the boss, but perhaps there was a mechanic i had missed. When I died the game crashed and froze at the start of level one with 100 bullets in the clip.

The shadows were also very janky.

Overall a very cool project and probably my favorite music so far!

I enjoyed playing this! the main slowing mechanic had a lot of thought put into it, and I enjoy that the movement is enemy dependent, encouraging you to approach risk.

That being said the purple light indicator makes it difficult to know when you can teleport, it could probably have benefitted from a visual cue in the HUD or a sound cue when it changes.

I thought the sound design was nice but since the project lacks music its very obvious that the footsteps don't line up with the animation. Bonus points for different surfaces making different sounds though!

all in all a great first project!

Very cool flappy bird clone, it would be nice if the menu had the music, I also think the gameplay song has a mixing issue where it is a lot stronger in the left ear (tested across two headphones). which can feel unbalanced.