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DragunWF

86
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2
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A member registered Apr 18, 2019 · View creator page →

Creator of

Recent community posts

Those are some really good ideas. Thanks a lot for the feedback!

Thanks for the feedback! I'm glad you enjoyed the game and found it well-balanced with a good level of difficulty.

Thank you!

I'm glad you like the game. It took a fair amount of testing until I got the escalation right and it's nice to see someone mentioning it. Thanks!

Thanks!

The game is incredibly fun! It was quite addicting, too. I played until I managed to at least get to the leaderboard and got a score of 807,800 in hard mode.

Wow, that's quite a high score. Nice! I'm glad that you enjoy the game.

I'm glad you like it! Thanks for sharing your score as well :D

Thank you, and thanks for sharing your score too! It's quite a good score.

Thank you, and thanks as well for sharing your score!

Thanks!

I like the aesthetics and the boss fight was quite interesting. Nice!

The game is incredibly fun! I love the roguelike elements. The glow effects are quite a neat touch as well!

Thank you! I'll be trying out your entry as well soon

The game is fixed, you may now try again

The game is fixed now

I'm glad you enjoyed the game! Thanks a lot for the feedback.

The gameplay was quite satisfying and addicting. Nice!

Thank you! And yes, I'll play your game as well :)

Thanks a lot for the feedback! It means a lot. Now that more peeps are mentioning the slow difficulty scaling at the start; I think I'll be putting it higher on my priority list of things to change.

:D

Thanks a lot for the detailed feedback, it opens my eyes more to what I should do in terms of game design.  I'll be taking notes of the improvements and extra things from what you provided for some things that I can do for future updates. Cheers :D

Thanks for the feedback. I'll be taking note of those improvements for some future updates. Cheers :D

A pretty relaxing platformer. I chose red and went through all the levels and it was quite fun racing to the goal while the lava was rising :D

The visuals were exciting and the gameplay kept me hooked for a while. It felt quite addicting :D

The gameplay felt quite relaxing and the visuals complements that pretty well. The level design and the pacing of new mechanics being introduced as you go through the levels was great! Overall I enjoyed the game :D

Thanks!

The interpretation of the theme was pretty cool and the gameplay kept me hooked for some time even though I could just stay in the middle and spam the keys. The music was also quite nice. Overall, I enjoyed the game. :D

Absolutely enjoyed the challenge. I also really like the sound effects as it pretty much fits the overall feel of the game.

Complete C# Unity Game Developer 3D

I just got my desired course as well. Finally, new knowledge to level up my skills :D

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Seems like we do indeed have a similar game. I've had quite a lot of fun and the pacing of upgrades was great. The only problem I had is that my screen wasn't large enough to fit the entire level even on full screen, but despite that; I had a lot of fun shooting down those unholy ghosts :D

Thanks a lot for the feedback. I'll make sure to take note of balancing the game's difficulty curve in my list of things to improve on the game :D

Thank you for the feedback, I'll be placing the addition of a fire cooldown bar and a boss enemy higher in my priority list now that more peeps are mentioning it :D

I'd say that I feel quite honored by that last statement. And yes, I'll play your game as well :D

Thank you so much for the feedback! I've been planning on making the base fire rate faster for the early game as well as changing the fire input to holding the mouse button, I'll be putting it higher on my priority list now that a lot of peeps are mentioning it. Also, I'm glad that someone noticed that detail for the change in camera in landing whenever the mage gets to a high acrobatics level.

Thank you for the feedback. I'll be implementing those improvements as you mentioned,  such as the change in the fire input, more enemy variety, and the need for increased difficulty. I'll also balance out the pacing in upgrades so it doesn't become too boring fast in the next patch.

Thanks a lot for the feedback. Those are some pretty cool ideas, I think I'll be taking note of those whenever I start planning on updating my game after the jam. I'll be fixing the bugs in the game's difficulty scaling and I'll be adjusting the jump force on acrobatics/agility to make sure that it won't be detrimental when it comes to taking down bees in the next patch.