I made a little change so it might be harder to do this now, but then I found another exploit and tried to fix that too :]
drake_blue
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Sometimes they do get stuck. If you leave the asteroid and come back then they get put back in their prisons so you can try again. The prisoners will run towards the ship unless it's directly in line with them.
That hole so early on is a bit annoying though - I'll see if I can get rid of it in the editor.
** done in v1.0.1 now. Some of the work on the editor for release has made that so much easier to fix than it was.
Just as a headsup: you never need to rescue the prisoners to get to further asteroids, but to 100% the game there are bits where guiding them the right way is crucial to saving them.
The png in the raspy version doesn't seem to be the same as a PICO-8 "png cart". I think it might just be the title pic.
I've added the actual PICO-8 png output as a download so you can try that. I have no idea if it'll work - I'm afraid I've not tried running on that platform (I guess you're following steps like from here: https://amberelec.org/systems/lexaloffle-pico-8.html )
It's possible the emulation on the Amberelec is different enough to the official PICO-8 that it won't run, but I hope it works for you. Good luck, pilot!
It is a bit more random than I'd like. The real version of Osmos had some very cleverly crafted levels that get round that problem.
On reflection I could have made the game wait for your first key press - maybe that would help? I did manage to make it regenerate at the start if you lost straight away by appearing inside a larger mote, but if one's heading for you, even a pixel away, it can't tell there's a problem, sadly.
Glad you liked it :)
This is an amazing achievement - I am in awe. I flew about a bit and shot at some stuff and it was great. I tried (unsuccessfully) to write this kind of thing on an Atari ST back in the early 90s so have some inkling of what's involved.
Couple of things I noticed with the stations:
- the one at Lave disappeared when I got close to it (then I hit it, of course) - perhaps the geometry is clipped/culled by design when it's too close, but thought I'd mention it.
- Also, I jumped to Diso and flew towards the station and it suddenly disappeared entirely and I couldn't find it again. The indicator at the top right of the scanner stopped updating at that point as well. I played elite 2 a lot more than the original previously and I'm a bit confused by what all the UI means so perhaps I'm just misinterpreting that. though
Anyway, looking forward to improving my rating in the future :)