Yes, that is correct
Dreams Circle
Creator of
Recent community posts
Hi K1ngK0opa,
For the record, applying elemental themes to the existing modules of the five non-Forge packs was a design choice. We received plenty of suggestions for things like Fire Slash, Ice Slash, Thunder Slash, etc. after the release of our Animations Select series, and felt that this would be a good way to allow these Forge-versions to mesh with their non-elemental counterparts.
Had our intent been to hide that we're "rehashing parts of old animations", as you say, I can assure you that we would not have made demo reels showcasing each animation; much less deliberately naming animations 10 - 15 with the format: Themeforge Slash/Strike/Shoot/Pierce/Blast.
Hi K1ngK0opa,
Thank you for your purchase, we' are glad to hear that things are working now. In the future, if you have any questions, we recommend you reach out to us at our support email listed in the manual.
To funnel all communications into our twitter and the support email for better efficiency, we have disabled comments for all our Forge products and will do so for all our other products as well in the near future.
We will make a formal announcement once we get our hands on MZ version 1.4 and have tested the feature to confirm that everything works, but with the announcement for spritesheet compatibility in the upcoming update (https://twitter.com/RPGmakerweb/status/1456407479479324680), it will no longer be necessary to convert the spritesheets into Effekseer.
Hi TD Games,
Thanks for bringing this to our attention. This is a rather foreign problem and we're looking into it. In the meantime, could we ask you to:
1. Provide the specs of the computer you're using?
2. Try the animations on another computer, if available?
Thanks, and we'll get back to you as soon as we learn more about what might be causing this issue.
Hi K1ngK0opa,
Just to help clarify a few things you brought up:
1. We appreciate your suggestion on how to make uploading our effects into your project more hassle-free. Unfortunately, due to the difference between spritesheets vs. Effekseer and the way the MV/MZ engines are designed, it's impossible to do what you described.
2. All the Animations Select packs have, as of June, been updated to included MZ-compatible demo files. Since these are free updates, all you need to do is to go back to the product page and download the new "--- for MZ" files; no additional purchase necessary.
3. Unless there are extenuating circumstances preventing us from doing so, we will update all our Animations Collection products with MZ-compatible Demos before the end of this year.
As our Terms states, you are allowed to render your own spritesheets from these Effekseer files using the program (which is free, by the way). The rendering process in Effekseer is very straight-forward and we recommend you to try out and download any of our free samples along with the software to see if that will serve your needs.
In case you're wondering, the reasons why it's impractical for us to provide pre-rendered spritesheets are because:
1. We cannot cater to all the different dimension/size requirements that different projects need.
2. We cannot render all the possible angles our customers might want for the effects.
3. The spritesheets generated will take up a lot of space, making the downloads unnecessarily large for a substantial number of our users.
Hi Vilehead,
Effekseer actually does support Unity. Please see the official documentation here (https://effekseer.github.io/Help_Unity/en/index.html).
However, please note that these animations were designed with the RPG Maker environment in mind, so we do not guarantee that everything will appear as they do in the demo reel when they are added into the Unity environment.
Hi Dcneos,
Open up the Demo Project.
1. Go into the animation editor within the engine and try playing any of the EVFX 04 animations. Do you see the effects, see the flashes on the target, or hear the sound effect?
2. Test play the project. Select any skill. Do you see the effects, see the flashes on the target, or hear the sound effect?
Hi Peatbogwoodlandmoss,
Thank you for your patronage! We are still working on the MZ Effekseer conversions for the Animations Collection series; so far only the Animations Select series have been updated. Please also note that since we don't have direct control over when Degica will update the files on Steam, we regrettably cannot tell you when they'll be made available. If having immediate access to updates and new products is a priority for you, we strongly recommend purchasing through our itch store, as this is the publishing platform we have direct control over.
Please let us know if you have any other questions!
Dreams Circle
Regrettably, due to the limitations of the asset format in the older iterations of RPG Maker, we will not be converting EVFX animations into spritesheets.
However, you're free to render your own sprite sheets from these animations using Effekseer; please be aware that the sprite sheets and any other assets derived from the pack will need to follow all the same terms of use.
Effekseer has support for Unity, please refer to their documentation for details on how to implement.
https://effekseer.github.io/en/download.html
However, please note that these animations were designed for RPG Maker MZ in mind, so we cannot guarantee that they are fully compatible in Unity.
Hi MHAsker,
Thank you for your enthusiasm and support for our product.
Just wanted to note that RPG Maker Web, or more specifically, Degica, is only one of our partnered publishers. They do not have ownership over any of our products, and so they would not be able to make that decision.
While we really appreciate the work you've done, there are potential legal complications that could arise if we take you on your offer, and so we'll have to respectfully decline using your work as part of our updating process.
Hi Wolfs Moon Studios,
Regrettably, there are currently no plans for the EVFX series to be converted to MV/VXAce/VX compatible versions.
While a few of the animations in the pack could be adapted after some major surgery, there are those that just can't fit within the sprite-sheet-based asset specifications of the older engines on multiple dimensions.