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DreamValleyAnimation

15
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1
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51
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A member registered Sep 26, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing our game. I hope you enjoyed the experience.

Interesting concept would've loved to play more of this.

This game is super awesome. Liked the artstyle the sound effect and the ambience of the game eventhough the game didn't have much jumpscare but it really spooked me out and that is what was the best thing about the game. Can't wait to try out the next one.

Really nice game. The ambience the sound effects just amazing.

That was a great concept for a visual novel. And I really do love Melissa 

Really liked to playthrough it and mostly how you combined rpg elements with that style.

This game is really good how the designer managed to make the user invested and then making it super super scary with the atmosphere, its just gold.

Thanks for trying the game and the kind review. I was thinking to continue working on the project once I receive enough support and good reviews like this.

Thank you for the review.

I was always intrigued and interested by visual novels and wanted to make one myself. I had put much effort to have good production value and had fun working with a nice voice acting community, artists, sound designers.

Would love some reviews, suggestions and support from the community to further develop the project .

I have published the Visual Novel on itch.io if anyone wants to support the project.

Link:

https://dreamvalleyanimation.itch.io/withering-hour

Thank you for taking the time to review our game. We hope to further improve in the future.

Thank you!

Thank you for the review. We intend to launch the fully developed/stable version very soon. This was a basically an unfinished prototype very soon

Thank you for the kind review. Yeah we intended to make the game challenging but it seemed to become a little difficult to play then expected. 

Thank you for the review. We will keep improving on this but due to a short deadline for us we couldn't make what we were suppose to launch.