This game affected me emotionally more than any game I’ve played since Journey. What amazing achievement. Gameplay as art, and in under 1k of code.
dredds
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A member registered Jun 22, 2019 · View creator page →
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A tiny game of action and accuracy, written for #TweetTweetJam 4
Action
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Escape from the Vandermonde exobiology research station by avoiding robots or programming them to help you
Puzzle
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A shared-screen multiplayer, one-button game of brinkmanship
Action
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Recent community posts
I have posted the annotated source code of the latest version that explains how the game works and tricks I used to squeeze it into 484 characters.
https://dredds.itch.io/billabong/devlog/729963/annotated-source-code-for-the-latest-version
Thank you. I was surprised too!
When I saw how the flood fill algorithm and the narrow, diagonal channels created by the Truchet tiles combine to create really pleasing flows, I just had to double down on the concept and eliminate anything that got in the way of implementing it in under 500 characters. It was a challenge, but I am very happy with the end result.