thank you!
Dresses Digital
Creator of
Recent community posts
Our stretch goal will be about an hour of gameplay that the player would actually want to play, but that is a pretty big scope even for a team of our size (6 contributors) for the length of this jam. I'd say just try to make an engaging experience and expand it as much as it feels right to do so. If your game is intriguing enough, people will probably want to play a bit more of it!
What did you do to fall off of the third island? I originally wanted to avoid adding a trigger of sorts, so i had put walls everywhere, but it seems like its kind of easy to clip through the walls lmao. I'll have to add a plane to prevent the softlocks anyways.
Thanks a lot for the feedback. I'm glad you enjoyed the aesthetic, I'm really proud of the vibe of the game.
-Snale