Thank you.
Dr Swo Boh Da
Recent community posts
Thank you so much for your reply.
I still have some unknowns with my first question. I have added hide_description=_("This achievement is secret. The more you play, the more likely you are to unlock it!") and it works as advertised. However, there is still the issue of the TITLE showing as ??? I want the Title to show Secret Achievement when locked. There doesn't appear to be a variable for that and I still don't understand where that ??? is originally generated. The hidden = True/False affects both values.
Using your TIP of Shift+I was new to me, so thanks for that.
Using that I see that bit of text is achievement_label_text
I then find:
style achievement_label_text:
size 40 color "#ff8335"
But where is the ??? coming from? I tried adding a text parameter, but it was not the correct syntax. And even if I changed it there with proper syntax, how would I have another achievement with a hidden title of Bonus achievement and not Secret achievement?
Sorry for all the noob questions.
Great tool, thanks.
I had grabbed it off Git Hub, but after installing it, I sent you a donation for all your work on this cool system.
My first question is how/where do I modify the code to change the "Hidden Achievements" in Gallery from the current "???" to an actual line of text? I can't seem to find that code in your files.
Second question. Where should I override the default fonts and font_size in both the Gallery and the Pop-Up?
Third question. Is it possible to replace the Pop-Up code in the base system with the Xbox Style code you have on your Git Hub?
Lastly, is the code that I just downloaded from itch.io newer than the code on your Git Hub?
Thanks again, and have a great New Year!
-David
Hello, sorry to bother you again, but I have another question. The code you directed me to is great, but I have one issue. In your game, most (all?) of your dialog is said by the narrator. I am able to get the CTC icon to display on a defined Character like this:
image ctc_anchored:
"images/metro_studio_icons/CheckBox-WF-128.png"
yalign 0.96 xalign 0.95 # Adjust these numbers to fit your own textbox
linear 0.75 alpha 1.0
linear 0.75 alpha 0.0
repeat
define vo = Character("Voice in your head", color = "#6699cc", ctc = "ctc_anchored", ctc_position = "fixed")
vo "That static, you've heard it before, but where?"
But to the best of my knowledge the Narrator has no define function, so how do I set the CTC options for the narrator and still have no character label displayed (like in your game)?
Thanks for the help. Your Itch.io page has no donate option, I'd like to send you a few bucks.
-David
Hello again. I have a question about your coding. I like the little flashing "triangle" in the lower right corner of the screen that denotes "move forwards". Is that a stock feature in Ren'Py or did you custom code that bit? I'd love to put something like that in my current project, but looking around the docs I haven't found anything like that. Would you care to share your wizardry on that little bit of code!? Thank you. -David
I was just stopping in to say hi and congratulate you on your fine work. I found "South Scrimshaw" on GOG.com today. I downloaded it and played it through and thoroughly enjoyed the experience. It is a really great use of the VN medium.
I look forward to the next chapters in your story. Thanks.
-David
Hello, I just started to play your new IF and I'm enjoying it so far. I did find one typo for you to fix. The line is:
__
You eyebrows draw together in confusion.
What..?
__
You instead of Your.
The first line of the passage is: "You spend hours in front of your laptop laughing and chatting with your friends."
Keep on writing.