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dstew99

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A member registered Apr 15, 2020 · View creator page →

Creator of

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Hi. Good that you are cleaning up the code. Did you get the models sorted? Did you have to buy new ones?

(1 edit)

Hi, The zombies do die. It takes 5 hits to kill them. The health bar doesn't go down because we didn't have time and had bugs with it.  Another bug is that if you hit the zombie while the death animation is playing, the zombie will stand back up but not do anything.

Thanks for playing.

I rated your game. Good!

Thanks. You must have played the new version as the controls were a problem the first time I uploaded. Didn't have time to fix a lot of the bugs. Still good experience.

I rated your game. Good stuff.

(2 edits)

The source is in the download. I will double check it.  Looks like I may not have uploaded the file. I did now. The download works.

Originally, the game was called Death Fortress 2, but like many things the title got cut. Now it is called Zombies vs House.

since both hands are needed to be on the keyboard, it would be nice to start the game with keyboard control instead of having to use the mouse.

More people may play it as a web game. 

REPEAT comment from youtube: 

what about the zombies having a a chance to drop a temporary boost to the player's fire rate. It could double the rate for 10 seconds. The nuns could drop a temporary speed boost.

I have some questions about the code. Where is a good place to discuss?

Hi again. I just saw this update and tried it. The options to change the view and show lines are good. I still suck, but that's on me. :)

My monitors have a 16x10 ratio and cannot see the edges or at least the last bit of the UI in the top right. Perhaps allow the option of allowing windowed mode?
There is no option to got back to the main menu or restart. Will that come? 

Sorry to bug you with all these suggestions.

dave

Perhaps switching to an orthographic camera would work. Would have to test to see how it looks and plays. (not confident on this option)

There are int versions of the Vector methods that may help.  ( Vector3DInt ). Haven't tested them in this context.

How about having the village 'health'/completeness be a combination of the village's construction level and the amount of damage is done by the creatures. The village would start out at a minimal amount and get more complete as the game goes. The creatures could do damage as you already have. 

For the village, you could have buildings being built near the fence, enough for the player to see something is happening. Then the next time you pan the screen you could show the buildings on that row/lane. When the creatures go over the fence the construction sounds would stop and  you could occasionally have sounds of the villagers screaming and running away.  Then a moment later the construction sounds start up again.


HI. I like the game. I have not beat the first round of enemies yet.  I find it a bit difficult with shooting. I was expecting that there would be defined rows of enemies and the player would shoot down those rows. I often miss. I would like to have a setting to adjust audio.  I noticed that  when the player dies after being hit the animation is not played. 

The town would seems more alive if there was some sounds indicating that the town people are building.  Maybe have buildings show up that are partially built. 

Anyway, glad to see that you were able to release it. Will you be making a video about the release on youtube?

Dave (techdave99 on YT).

Ok. Thanks

Don't know if you get automatic updates about comments. Sorry if you do.

I made a comment in the dev log.

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Hi again. Only Robes can decrease HP right now. I assume that it's bug or that we are to do that ourselves.

Also there is a error with the freezeObj:

UnassignedReferenceException: The variable freezeObj of camcon has not been assigned.
You probably need to assign the freezeObj variable of the camcon script in the inspector.
UnityEngine.Transform.get_position () 
camcon.Update () (at Assets/camcon.cs:90)

Do you know how to fix this?

Hi. I put some comments for the video on youtube.

Everyone:

Check out the video describing the asset.