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DT Mark

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A member registered May 20, 2018 · View creator page →

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The school project spanned over 9 weeks, but it was secondary as we were busy with full time classes and other more important projects / exams, so we mostly worked on it in the evenings or during vacation. I was personally extra-invested into it, so I tracked my hours of work during that time and have 200 hours on record.  

After that, I took some extra time during summer vacation to add sound effects and implement some scrapped features, but I was very inconsistent and scattered in my work (+ didn't use a tracker) so I wouldn't know how to estimate the actual amount of time that took :>

No, this will stay on itch.io

Oof, yes that is a mysterious bug... The only way around it is to close and restart the game, it should resume normally from there.

Well, it was made with... drumroll... no framework at all! It's all in native Swing. To be honest, we didn't even use an IDE for most of the development cycle. The tools were very modest given that it was just meant to be a little school project. I might write an extensive devlog about the technical details of how the graphics were made sometime, if enough people are interested!

Hello everyone,

Have you ever wanted to take your rook and make it ride your bishop? Or to shoot that bloody queen with your pawn? What about nuking the entire chess board with one missile? 

All of this, and more, is possible in Chess Wars - which is what happens when you take chess in one hand, turn-based battles in the other, then smash them together.

Play it for free here: https://dt-mark.itch.io/chess-wars
Watch the launch trailer here: 

This is my first time finishing/releasing a game, by the way! Any feedback is appreciated.