I like how this grew in time. Will there be a demo when the game launches ?
DTek
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Welcome to the first post of The Mages Club devlog !
This is a project we've already placed a big part of our hearts into, and we want this to be something you'd love playing
Our upcoming RPG is a place for everyone, a vast world in a fantasy universe.
In the game, you can own one or more establishments of your choice, and upgrade these to better fit your customers, while advancing at your own pace.
Planned features :
- RPG character evolution with multiple trees - the more you cast spells, the better you are at it !
- Own and run one or more establishments of your choice. From taverns and inns to magical potions stores.
- A large world to explore, no more of just one city limits !
- A wide variety of characters to interact with
- A conversation system that would keep conversations anew
- Dungeons, temples and caves to explore
- Pets !
All of these in beautiful, nostalgic pixel art.
We want The Mages Club to be a game where you have the freedom to approach the world in many different ways.
If you'd like to build a tavern, talk to your customers, learn spells, solve riddles and hear jokes, and make it a profitable business, you can do so.
However, if that isn't your choice, you could sell the establishment, move to a new city and start anew. Perhaps gathering herbs and becoming a potion master would be more to your liking, or you would choose one of the many other options the game has in store.
We'd like to fill the game with beautiful little details that give life and at the same time have a role to play. As an example, if you are in a hurry and don't want to travel to the merchant's store for groceries, you can send your trusty owl to order your purchases, and these should be delivered in no time.
Links :
discord : https://discord.gg/xJjuaBj
twitter : https://twitter.com/ManaCoreGames
newsletter : http://www.themagesclub.com
I'd like to say, thank you for the tool and all the support ! I purchased most of your tools and planning to use these in the future, your support is really needed as the program has a lot of bugs at this point, but we're here to Q&A :D .
I've been studying pixel fx designer and working with it for a short while, and will continue doing so. I'm planning to write here my humble recommendations, issues and outcomes I have with the program. I'll give each of these a number so we all know what we're referring to.
1) Issue : if I save my .ppd in another folder, or load a ppd located in another folder, the visuals will no longer be activated. Instead the program either displays errors or crashes.
2) I understand the sprite Import is still in WIP, just going to say that I'm really looking forward to it. Right now I don't understand what the frame width and height are, and I cannot use it as is ( nothing displays, WIP I assume ^^ or I'm just terrible at it ).
3) I'd like to say that there are changes between the version that is displayed on youtube and the current version we have. This generally wouldn't be a problem, however the UI seems different, and I'm wondering if there will be such UI modifications in the future.
4) Suggestion : please add the option to have the emitter play again right after ALL the particles have gone.
5) Getting a number of crashes, especially when using old examples and modifying them. Not sure if this is normal or not.
Thank you again ! best wishes :)