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dtrauma

7
Posts
A member registered Apr 05, 2020

Recent community posts

I get why devs release and foster communities on discord, it's probably much more fun and engaging developing software this way, particularly if you do it for free. But personally I hate joining random discords, decoding the room layout and custom lingo and all this knowing I won't engage long term anyway because it stresses me out to have a gazillion notifications about chats in an ephemeral medium that want's me to constantly engage. My discord is a graveyard and I dread logging in.

Well, sorry for ranting in your general direction, as I said I understand that this is a me problem. But if I may I'd humbly ask to please upload some newer version once you are at a release you are happy with here for those grumpy people like me that are very tired of joining a discord.

It's a nice game, albeit a bit too hectic/clicky for me. I rarely get to think about strategy because I'm constantly dealing with tactics, automation of production comes too late for me and the retreat cooldown is brutal at the start which makes constantly managing research imperative. Then you get to the upper levels and see 16min+ research times... I actually restarted on easy just to have time to figure it out.

Close combat units or acid if you have it already.

Really nice so far, beat it on the third attempt. I'm looking forward to the extended versions you teased. Bug I can confirm is that you tend to die if you switch tabs, apparently even if you are on the upgrade selection screen between rounds. On that note, a pause button would be nice.

I can tell that you played Magic just from the half cards following their card text to the letter, meaning that if you lock them in place, they stop being awesome and resetting to 0 and start growing instead, giving you really wonky numbers.

I had fun playing this, but on the second play through without hearts I realized that it probably is a bit too random for me - there's so few hand cards or cards in general where you can make an informed decision, and it is next to impossible it seems to really sculpt a deck like you want it because you'd have to get rid of so many starter cards. Why not go all the way and have me pick a number I want to stand at like the AI has and resolve game play semi automatically?

It crashes on Linux when you hoover up the Super Cow :(

Mission: 'Deja-moo' completed
ERROR: Node not found: "Super_Cow" (relative to "/root/SceneComposer/Game/LevelManager/world2/supercow_animated").
   at: get_node (scene/main/node.cpp:1638)

Beat it on run 6 or 7, in 11 turns, mostly by the combined power of a bard, rats, and the demon spawner. I like that you don't have to defeat the sons, both slipped through but this was my second king encounter so I knew to put all the big guns in the middle lane.

Well balanced game, very nice look, tight and fun game loop. I think this could have success on steam / mobile, maybe you'd earn something. You could make this a rogue lite and expand it in that case. At any rate, thank you for the fun I had.