Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dtsudo

14
Posts
6
Followers
1
Following
A member registered Nov 14, 2020 · View creator page →

Creator of

Recent community posts

I'm going to make a web game playable on desktop and phones. The Firefox ESR browser that ships with Librem 5 seems to think it's running on a laptop computer, but other than some ugly device-sniffing, I'm hopeful things will work out..

Thanks for the nice words!  I hope someday to finish a sequel to this game :)

(1 edit)

Thanks for playing!

Yeah, the AI is not that great, so you can beat it without hacks if you're good at chess :) Although in the later stages, the AI simply gets too many starting pieces (and there's just no way to trade effectively since most pieces will be guarded by something else).

> As this is a new analytics collection endpoint for us, data is only available from December 7, 2013 onward.

Dec 7 2023 right?

Nice; congrats!

Yeah, I didn't implement insufficient material checks so it is possible to have a situation where neither side can win and are just aimlessly moving pieces around heh

Thanks for the feedback! Fwiw, I do think the final boss can be really challenging depending on which hacks you have (and don't have). (However, you get hack points by beating the AI, so you can repeatedly defeat the AI on the non-final-battle mode to earn enough hack points to get every single hack.)

I looked at the screenshot you posted (which includes the hacks that you have used + the current board position). If you had the "mandatory capture" hack, I believe you would likely have won. The combination of "sacrificial pawn" + "mandatory capture" means that queens are required to capture your pawns, and they'll die when they do so. This means that the 5 enemy queens in your game would've all sacrificed themselves upon your remaining 7 pawns.

Thanks for playing!

That's true; unfortunately I didn't implement three-fold repetition or the 50-move rule.  ><

Thanks for playing! 

I do like how the game turned out in terms of the difficulty curve / balance. :)

Thanks for the kind comments! Yeah, I wanted to give players the feeling of being completely overpowered, as if we were using cheat codes, or maybe going back to a low-level zone after being max level :)

(1 edit)

No, it does not; it's the same content / same game.

The web download (ChessCompStompWithHacks_Web.zip) is just an html file; you can double-click it to open the game in a web browser. You can use this if you want to keep a local copy (which works without an internet connection).

The Windows (ChessCompStompWithHacks_Windows.zip) and Linux (ChessCompStompWithHacks_Linux.zip) versions are desktop versions of the game. It's the same game, just in a native format (e.g. on Windows, it's an .exe file that runs outside a web browser).

That's true; I got kind of lazy and didn't implement the 3-fold repetition or the fifty-move rule.

I'll see if I can add that into the next version :)

Nice; having a map included is a good touch :)

Indeed, the nukes are super powerful :D

Thanks for playing my game!

Nice job! Level 2 can be accomplished in fewer than 36 steps if you push the two blocks together horizontally and vertically.