Hey! Ooooh it sure is, hahahahaha! =^_^=
DU&I
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Hey natnat3141,
sorry you are having issues with the game. We are currently not aware of any mac issues on Steam (we had crashing issues on windows though, which was fixable via deleting specific files: https://steamcommunity.com/app/1369320/discussions/0/3104642254789738591/ )
We currently can not reproduce the issue you are reporting, so it's hard for us to find a solution in your case right now. We'll continue looking and poke some ppl we know, so maybe they can help us find a way.
Sorry for the inconvenience.
Hey meccaroon and Melange Co.
We finally spent some time trying to figure out the issue. Apparently Mac doesn't let you execute files if you're not on an admin account.
We uploaded a second version of Virtual Cottage that has the permissions tweaked in the .app file. However this will get you another error, because we aren't certified Apple developers.
But by continouisly holding the ctrl key and clicking open on the apps menu, you can force the app to open. Detailed instuctions can be found in the description at the top of this page. Unfortunately there is no clean workaround for this.
The only other option would be to get the app via steam, since steam takes care of the permissions nonsense.
Hey IsabelaNova, thebeigepandaa and jennyjoy
We finally spent some time trying to figure out the issue. Apparently Mac doesn't let you execute files if you're not on an admin account.
We uploaded a second version of Virtual Cottage that has the permissions tweaked in the .app file. However this will get you another error, because we aren't certified Apple developers.
But by continouisly holding the ctrl key and clicking open on the apps menu, you can force the app to open. Detailed instuctions can be found in the description at the top of this page. Unfortunately there is no clean workaround for this.
The only other option would be to get the app via steam, since steam takes care of the permissions nonsense.
Thanks so much! My partner and me were using Clickteam Fusion before, but the jump from Visual Scripting to using coding in godot was difficult.
That's why I mainly did a project that utilized the ui components like buttons and such :) But it's getting more complex with every update so let's see how far I can take this.