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DungeonMartian

165
Posts
4
Topics
11
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12
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A member registered Oct 06, 2023 · View creator page →

Creator of

Recent community posts

There is a little bit, but it could probably stand to be toned up a little

I winned!

Am I supposed to be spinning at a high velocity?


I'm going to go explore the far realms haha

Love the art, fun game!

A cute little game with some fun mechanics. 



It's a little too easy to miss that last jump and have to walk back twice though.


My game is still running, but I'll post this score now haha

I did end up giving it another try after the last comment and getting it to work. The first stage doesn't work consistently for me, but I really like the second stage.

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Gave it another play, got to an ending. This game is still great. I love the little details with the fishing. You can tell what fish is on the line with how the circle, music and bobber are behaving. Very good touch.

Another QOL I'd personally like to see is a little audio queue when the bobber drops below the water, it doesn't have to be dramatic. 

Also, maybe pausing time while the player is in the inventory, and just resetting to the start of the current day.

There's quite a few things to like with this game, but I don't think upgrades are saving level to level? and the lack of enemy variety is pretty painful. The zombies don't really pose a threat when they walk into the terrain and I am much faster than them.

The art is gorgeous though.

I don't know if this game works. I'm pressing the a and d keys, but nothing is happening. I'm pushing them in the rhythm, I'm mashing them. My animation plays and I jangle, but I don't seem to move.

Is this godot? If it is, you can make the audio player an auto load

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Very fun game. Edit, maybe having the game automatically deduct the needed funds if you have them would be better. I lost because I forgot to click the button. :(

Nice concept, executed fairly well. It seems pretty easy to just spam click from one spot and hit everything off screen. 

A bit of advancement to the gameplay would have gone a long way. Knights with a shield that gets knocked off after one hit, birds that dive bomb you, enemy archers, that kind of stuff.

I think knights also get hit by arrows in the ground.

Fun concept, well executed. Great game! My only complaint is the music looping on restart. 

I think that you aren't correctly resetting the players health after they die and respawn. I die in one hit after a failed attempt.

I think some of the mechanics in this game have been implemented well, but this isn't the best version of it. Fighting the helicopters 1v3 isn't all that fun when it just turns into walking in and out of cover trading hits. 

A version of this game where you have to trek through a long section of jungle while helicopters accost you would be more fun IMO.

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I don't exactly know what my score means, but I got 26!

I got sent to the space between dimensions haha

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7.57


36!

This is a pretty cool entry. There's some really neat implementation in level 2

If possible, I think having the player move a bit faster between the lanes, and have the asteroids move downward a bit faster would make level 1 a bit more fun IMO.

new score

This game is a nightmare to control. Amazing.





I think there's some potential here, maybe flipping while in the air, and accelerating faster would be cool.

That second jump is real tricky

Neat concept, The camera is a bit broken I think? It seems to do strange stuff if it gets too low.

My partner did all the pixel art, and I did all the coding! This was a colab project!

Yay for pizza or something!

Crazy game

Figured out how to get a high score