Thank you!
I am working feverishly to complete it. Almost there.
OgreLeg
Creator of
Recent community posts
Thanks again for this great plugin. If you ever get around to adding anything more to it, the only thing I wished I had throughout my development was a way to script call or plugin command a check to see whether or not an event was in the player's line of sight. That'd be sick. o/
EDIT: It took some work but I figured out how to do it. Here's how I did it in case you ever want an idea for an update --- Within your KoTCRogueLikeLoSCheck() function I added $gameVariables.setValue(1, []); at the very start of the function then added $gameVariables.value(1).push([losarray[d][0], losarray[d][1]]); within the if ($KoTCRoguelikeLoSMap[losarray[d][0]] !== undefined && $KoTCRoguelikeLoSMap[losarray[d][0]][losarray[d][1]] == 0) statement.
Lastly, inside the event that I want to know whether or not it can be seen I add this script call:
$gameVariables.setValue(2, $gameVariables.value(1).toString());
ev = $gameMap.event(this.eventId());
$gameVariables.setValue(3, []);
$gameVariables.value(3).push([ev.x, ev.y]);
$gameVariables.setValue(4, $gameVariables.value(3).toString());
Followed by a conditional branch with this script call:
$gameVariables.value(2).includes($gameVariables.value(4))
If that script condition returns true, the event is in line of sight. If false, the event is in the fog.
Personally, I needed this feature to keep players from using skills and/or activating proximity triggers on events that were on the other side of a wall or behind a pillar. There's probably a better way to do it but this works for now.
Hey, I had this same issue for a long time in my project. Specifically for Actor #2 for some reason. He seemed to have infinite comebacks no matter what I did, but it was working fine for other actors. Very strange bug. Oddly enough, it went away on it's own eventually. I don't know if there was a plugin conflict or what but I know the glitch you're talking about.
Hello o/
First, just wanted to say I have a couple of your plugins and I really like your work. You have some really unique stuff, and some great extensions to other plugins that I have found useful.
I especially like this plugin. It works so well for me. There is one little bug, though. I'm not sure if you are still updating this plugin or not, but there is a small problem when more than one party member dies. For example, if 3 party members die, all three have their comeback bars show up and all three will fill when you tap the button but only 1 will get up. Is there a way to make it so that either one bar pops up at a time or make it so that when a bar gets filled, it just resurrects anyone capable of a comeback? It's not super game breaking but it feels like the last little thing to really make this excellent plugin complete.
If you don't have time to work on it, I totally understand. Life gets busy. I mainly just wanted to say thanks for your hard work and I hope you do more someday!
Have you tried Facebook Marketing yet? It's roughly $15 for 1 week of advertising (maybe for two weeks, can't remember at the moment).
You can also try submitting your game to GoG for free but they will play it and judge it worthy or unworthy. For $100 you can upload to Steam and they give it back if you make $1,000 or more in sales. Having your game on either of those marketplaces is like it's own form of passive marketing.