fantastico! grazie :D
dw4i2
Creator of
Recent community posts
Mi piace l'idea di un OSR solarpunk!
Non comprendo bene alcuni dettagli. I PV max sono = sostenibilità x 2? o è la sostenibilità= PV x 2? o la sostenibilità è = (PV max x 2 + quanti oggetti puoi portare + 4)? oppure quanti oggetti si possono portare è = sostenibilità + 4? e quanto devo sottrarre nel caso di danno all'ambiente? E come si aggiudica l'ecosostenibilità di un arma, semplicemente tirando un d6?
I LOVE this to a degree that's hard to express. It drew me in since the first note. It's beautiful, professional, all the tracks lead into each other perfectly. There's internal coherence between them but they don't all sound the same. I would totally love to play the game too! At first I just listened to the music without reading your text because, well, I like to listen to soundtracks before watching their movies. And when I re listened to Reflection the second time, it hit so differently! Would totally love a full-length version of Reflection.
Sure, but would that appear on the game page? No. Think like a customer. When you buy something from amazon what's the first thing you check: the reviews at the bottom of the page obviously. Would you buy an amazon product with no comments?
If I happen on a game page, as a customer, i'm not gonna look in the forums to see if that game is any good. I'm going to look for comments on that very page. And if someone has written a review through the prompt, but I'm not following them, I won't even know there's a review! Bottom line is: while we have a review system, I don't think it does a lot to make people buy games, and therefore it doesn't really help creators. It could be improved on
yes, but those review aren't really public, aren't they? They're only visible to the developer or if you follow the reviewer. The only way to have public written reviews (also visible to the outside public) is to write a comment. Which is a separate action from the review prompt. That seems inefficient. Couldn't the rating system+the comment section be grouped together? Couldn't the system prompt me to rate & comment when I try a game? Isn't it better marketing for the game if its page is full of comments? A game might have been reviewed 20 times but if its page has no comment I'm strongly inclined to think no one cares about it. Don't creators always say every little comment helps, even if it just say "good"?
And for those people worried they might get intentionally hateful reviews if they're public, the comment section could always be disabled.
Is the current review system really benefiting creators and customers? Since it's not public, what happens if you follow people that never review games?
(some personal glossary just so we're clear
rating: a purely numerical point system, in our case represented by stars
review: text whose purpose is informing a potential customer of the value of an item. By this definition, one-word reviews also count)
What a lovely game! For one that deals with the pandemic, of course. I love the pace and the idea of coming up with details about the customers as they come in. I'm impressed by how real it feels. The chance of someone getting sick, the fact that I already care about my regulars... It's a game about life: fleeting and very, very personal.
Another amazing In Play issue! I especially loved "The Dead Labour", I can't wait to worldbuild a necropunk city for my games, "The Bone Warrior People" (featuring such a pretty illustration), "Hur the land of the dead" which is simple but perfect for a lightweight OSR adventure, and "The Downfall & Side effects of Necromancy" because all fantasy games are severely lacking in those.
This game is amazing and cute and fun and yeah totally perfect for a no-prep, short, 2-players game! The design and text layout are also A+ I recommend it to new GMs who want to try their hand at improvisation. I ran it for a friend who had never touched an RPG in their life: it was great, memorable and they loved it!
I like how these moves combine two things that most people would consider opposite: narration-based gaming and XPs. This is a mechanic which encourages wilderness exploration, one that is perfect for travel montages, and which introduces a pleasant change of pace in a long term campaign. It's a nice way to introduce a group used to guided play to co-op gaming and an occasion for the GM to rest a little. I think my group could at least spend one hour on this. If the group desired to spend more time playing this journey out, these moves could be easily expanded upon. As a player I'd like this mechanic, as it's nice to gain some extra XP to inch ever closer to that sweet sweet next level. The XP gained can be adapted to the game needs: e.g. in D&D I would probably give out XP in the order of hundreds.
yes they do, but comments also appear to outside users! People who don't have an account here. So... I think comments are better?
What you describe does seem like mob mentality, which is common on the internet... but I'm not sure the review system is what's truly protecting developers here. Ill-intentioned people could still leave a negative rating AND a negative public comment... although that'd require 1 step more and thankfully people are lazy. I'd say one of the reasons there aren't many negative comments around is that... it's harder to get popular? maybe? idk, not an expert at all. I also very much like how friendly is itch.io to small creators and hope it stays this way.
Ok, fair enough, I'm naive. With "review" tbh, I was mostly thinking "positive comment that would help increase the popularity of the game". Of course reviews can also be negative... but I never saw people really trashing each other for indie games so... I didn't think about it. Anyway, the deciding factor for me when I consider getting a game is its page, which includes the comment section. And from now on I'll just leave a comment, no problem. I'll never leave reviews in the "review" prompt, just ratings. As is, that text box might as well not be there, is the ultimate feedback I'd give to those in charge of this site.
What a cool project! I especially love the idea of playing in a familiar city. Personally, I feel like I could use more help with starting the game, with the Inciting Incident. Maybe some random tables to set the scene? Where in the city am I when I awake? Who and what is around me? What do I have on my person (that could be a quest starter perhaps)?
Yes, comment always make people happy... then why aren't comments and reviews the same thing? When I review a game the prompt asks me how many stars I want to give it and to leave a review. But that review won't be published in the comment section, which penalises the developer as they won't receive publicity for it. Of course I could leave a comment instead, but why then is the system asking me to leave a review? That's the core of the discrepancy for me, as a user that wants to support small creators.