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daniel w. fries

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A member registered Jun 07, 2014 · View creator page →

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intensely spooky.

the effect here almost works better than it does in silent film--the corners you expect something to jump out of also draw you in. the player's movement is inevitable but we know the character is compelled by something and we keep looking

Thanks! I whiffed the jam deadline hard. Actual playable game thing is on the way!

this is great--really clever movement scheme, with drifting vs turning/attacking