Hey I've got a pretty useful suggestion, considering the number of parts that are being implemented over time.
The idea is, that much like with the selection of weapon type, striking a part will (if it can) display a UI element that allows the style to be chosen, instead of constantly having to cycle through the part styles. This wouldn't be necessary for parts with small amounts of styles, but the standard sword and shield parts are somewhat tedious to construct and can massively increase the construction time.
DWSolaris
Recent community posts
Okay, so with the regular patreon build (0.1.0) I have found a few rather frustrating issues, but the two that affect me the most are as follows:
1. Charisma does not work, as I have only been receiving 1 credit per transaction and my level for the charisma is 30. I should be receiving 30% more than I am.
2. Customers will slowly accumulate over time, making it hard to see the text as there are like 3+ standing in the doorway, whihc also eventually leads to customers getting stuck, never leaving and never entering.
3. this one is not quite as important from a game-play perspective - I just sold a wolf katana and the blade was upside-down, and when I made a polearm (an angelic guard accidentally got stuck to it but I rolled with it) the price of the component guard only sold for 4 copper, which considering it is a rare component seems a bit unfair.