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dylanhutching

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A member registered Aug 24, 2019 · View creator page →

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Nice fun game. The art is clean and the music is great too!

Nice job! I broke it by falling through the magenta blocks some way through 

It was difficult, can't pinpoint the exact reason, but I think it would be a bit better if the slimes could jump just slightly higher. Nice job!

Nice job, glad you submitted this! Spawned so many that my computer went into hyper drive to try and keep up. I loved it.

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Me too... 

This hint sent me on a mission!

Nice job! I had a lot of fun with this game!

It's very difficult, especially the end...

I actually played a few more because it's really fun. Its still really difficult lol I tried to optimize it a bit, but I just keep finding that I cant clear the queue fast enough unless I have the auto queue clearing perk. I would recommend rewarding the player for getting to the queue in time, in one of two ways, restart the queue damage countdown whenever a customer is served, OR allow the player to clear the queue on a shorter timer so more people can be served in the same amount of time, more quickly. 

I really enjoyed playing this so thanks, I hope you keep making games

This game is pretty difficult!  After a few tries I found that even with the movement speed I couldn't balance the boxes and the queue and lost a few minutes in.

I love that the customers dash randomly and some times jump into the way, I thought that was hilarious XD

 I think this game is great and quite fun. 

If I can make a few recommendations, I would say to add just a few tiles for the outside, it would make it feel more like a store imo. could just be a sidewalk tile, and a dark grey/black object representing the road/parking lot. And more importantly some balance needs to be done, because I feel like it becomes impossible to survive after just a few minutes pass.


Nice job!

I notice the objects are going extremally fast! It seems almost impossible to catch everything. And most definitely too fast to recognize which objects are sponges vs meat.

I'm not sure but this may be because the game physics are tied to framerate? Id be very interested to hear back about this. Either way I'd like to recommend reducing the speed of the objects, or perhaps increasing the speed of the bowl. So that it can be more about the skill of moving the bowl accurately. Final suggestion could be to lower the bowl further so there is more time to react. It would give more screen real estate to see what's coming.

Nice job!

Wow, nice job! I love the artwork. The difficulty was not caused by bad controls. I had a lot of fun beating it! 

My only complaint, is that the blue card looks like the sky lol

Nice! The extreme mode is so hard lol

Nice take on the theme. I don't play many memory games, but I was taken aback when I saw the cards shift positions XD

Nice v fun. I got 2442 points on my best attempt. I love how in depth the strategy gets, but i feel it could use an tweaking so that players can further optimize the game, simply because of the fact that I reached a point of maximum upgrades, and there were only 2 ammo boxes at left after everything. 

Despite having like 17 sponges, and continuously filling the obelisks it was very difficult to produce enough ammo for the later rounds.


All in all, it was great! I lost track of time playing it. And it was really fun to strategize and optimize. Great take on the theme as well.

Nice! Got 6:50, was very hard lol

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Fixed the compression on the pixel art, to some degree!

Like the idea! I found it easy to hit 100 nights but spamming eat, followed by let go. Not sure if this is the intended way but still interesting.

Thanks to everyone for playing!! my only wish is that the compression didn't mess with the pixel art so much >:)

The art style is sick! I love the cutscene, and the boss fight it intense. I really enjoy the challenge.

Yo Dani, The game was super fun, but my 1060 was hitting 54 degrees C. Not sure if this is normal for a game made with unity, but i figured it was something worth nothing since it's primarily made of basic geometry  and light shaders