Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

E4z9

8
Posts
A member registered Feb 26, 2021

Recent community posts

Thanks, that makes sense

Hi, I've got a few questions.

  • The "Enemy Type" for encounters includes results of "Mutants". I couldn't really find an explanation for these, since there is no enemy table for mutants. Is that supposed to be a faction encounter with the Mutant Alliance, and can only happen if that has gotten onto the map?
  • How does Contract generation work, should I roll once on the table and take the size, distance, target, and reward from that? But why would the "cargo size" then be a parameter for the reward. Or should I roll for each part separately? I also assume that when I take a contract I directly "get the cargo", and it counts against my cargo limit? When I roll up the contract, do I have to take it? And need to "discard" any that I can't/don't want, for the -1 reputation cost, "Contracts may be discarded at the cost of -1 Reputation with the Faction
    that gave it." ? Or can I roll up contracts and choose, and only if I want to discard some later I loose reputation?

Pretty cool, I combined it with the Key-Lock-style adventure from https://thenwdm.itch.io/alone-together-1 and have a lot of fun.

Just a side remark that the root of the sum of the 2-digit numbers is the same as just summing all the digits (and taking the root). I think it is still unpredictable enough for me that way but it makes it a bit easier to calculate to my mind.

Ok, I see it on the character sheet now. That is not in the readable.pdf which threw me off track :).

(1 edit)

Great! I like the change of wording to approaches/methods, and the progression of Luck > Wealth > Happiness > Health. As well as making it setting agnostic via the titles. You fail to explain the XP track though.

Wonderful game, even though the organization of the rules could be improved here or there, but nothing really deal breaking. Looking forward to Apawthecaria!

Thanks for your explanations. Totally agree about mixed success!

Hi, some questions:

  • why did you make the "dice" version harder than the "COIN" version? 5+ is 33% vs coin flip (50%)
  • is the "mixed result" bump you get for 3XP meant as a PbtA-style "you do it, but with a cost / hard choice" ?