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Ealrann

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A member registered Jun 17, 2019 · View creator page →

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Thanks for your comment!

Compute shader is definitely the way to achieve high performance here, but it's a headache to write.

Hello

I'm in China these days, and I try to use butler to push some project, but for now, it looks impossible. Since China is a really huge pool of game developers, it could be really beneficial for butler to work there (even slowly).

While rather slow, the itch.io app allows me to download games, however butler login often fail, and butler push never finish. Due to the Chinese firewall, the connection to butler server is simply really bad, with probably lot's of lost packets. It's the same for many websites, like github, but I'm still able to upload there.

I don't have too much knowledge in network, but the problem looks like butler reacts too fast to timeouts, and cancel the entire operation (I was only able to push during few seconds). I tried using the http_proxy, mode: it was better, but still not stable enough for butler.


Maybe somebody have a trick to use butler in PRC?

itch.io Community » itch.io » butler · Created a new topic Manage the builds?

Hello,

I'm using butler to push my builds. Unfortunately, my network is really bad, so the pushes often failed, so I can see many builds in progress that I cannot finish. Moreover, I pushed by mistake the Windows build into the Linux channel for the version 1.2.4. I then pushed again linux for this version, and everything seems work. But when I see the current builds, I feel a bit bad :


I like to understand how things work under the hood, and clean up my stuff; so do I have any way to clean up this ?


Thanks.