Much appreciated. Seeing you mess around immediately highlighted some clarity issues (and bugs), which just goes to show the worth of playtesting and iteration. I'm not really a developer, but I'll definitely draw my lessons from it should I ever decide to dabble in another project.
There are quite a few bugs in there, unfortunately. I was cutting it a bit too close to the deadline, so extensive testing and bugfixing wasn't in the cards. Still, thanks for the feedback and checking it out!
I messed around with the speeds, but it made it even easier to turn people into stone. The engine sadly enough does not have a lot of granularity in this regard. Still, thanks for the feedback!
The times are randomised, but having played it a few times after submission, I probably should have made the range of that randomisation a lot more strict. Thanks for checking it out either way!