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EasyHazard

19
Posts
3
Following
A member registered May 06, 2021

Recent community posts

Okay, well thanks for the prompt reply all the same. If we ever do decide to release it, comment here again so I can give you my money . :-)

Great stuff! Any idea when you might be putting out the full version of Entropy_Cycle?

These are great man! Thanks for the hard work.

This was a great impulse purchase for me. Well worth the very affordable $5 asking price. Really adds a lot of flavor and variety to Solitary Defilement. Thanks for all your effort!

This is really great.

This looks really cool. I haven't had a chance to try it yet, but I'll be sure to have some questions. Hope you don't mind. 

This is cool. Nicely done.

Curious... What's the purpose for the 2d6 vs. 2d20 roll?

The old school graphics window is a really nice touch. 

Well, no pressure. You've done enough already. Rest. Relax. Restore d6 health.

But they're also in the DNGNSTOCK generator! Is there a secret listing of lovely nasty monsters somewhere? :-)

Love love love your work. 

Don't know where to ask this, so I'll ask here. In your example play in SD (page 28), you mention Plague Larvae. And DNGNSTOCK will also randomly generate them. But I can't for the life of me figure out the source reference for them! Where do they come from!? Where do they go!? Where do they come from Cotton Ey.... Ahem. Sorry. 

But seriously - What book/add-on/whatnot has Plague Larvae?

Thanks in advance!

You are out of your mind. I just love how much stuff you've created for MB. Seriously it's head-spinning. 

Thanks for the prompt response!

Loving this! Just downloaded it last night and looking forward to playing. I have a question about the hacking rules. They say

"Gain 1 success, then increase alert level by your success

number."

Does this mean that I increase the alert by the number of successes I've already accumulated or does it mean that I increase the alert by the number of successes needed to complete the run at my DR level?

Thanks much!

This is great. Looking forward to using it. 

Excellent, thanks. 

Great to hear that you were able to track some of this stuff down. If you recall, I mentioned to you a few weeks ago that the game was really struggling to run on my Quest 1. Do you think these changes will address that?

Glad to hear you're working on the frames. Tea for God is my fav VR game. I'm still using my Oculus Quest 1 so I don't know if that is the source of my issues, but I have pretty rough frame rate issues and after playing for a few minutes the game stops recognizing my controller inputs (button presses). If I use the Oculus menu button to pause and go back in my hands will work again for a few seconds but then they get stuck again. Had to end my session early due to this. 

Hope you get things worked out! 👍