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Echoisa

6
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A member registered Jun 10, 2020 · View creator page →

Recent community posts

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I love that this pack comes with a demo project.  I used the assets in a video about how to get pixel perfect zoom in and zoom out in Godot.

This is an amazing tool and it's really helped me get my tilesets set up quickly and imported into Godot.  My only question is this: how do I prevent the randomization of combinations of the provided tile parts?  I have a project where I have four lines of parts, and they are outputting to my custom quadruple 47 template just fine, but they are randomized and I'd like them to stay with their respective rows.

In essence, I want all of row 1 to output to the first 47set in the template, all of row 2 in the second 47set, etc.  Is there a way to do this?

Thanks again!  Your work is so appreciated!

I'll try these settings.  Thanks!  A tutorial after UI updates are done would be helpful, but I'm sure I can figure it out with what you've provided me here.

Is there a tutorial for using this to produce a tileset for a top-down game instead of a platformer?  Or perhaps an example of a top-down tileset made with this that I can take a look at?
Thanks!

Do you have plans to release a paid version of this software on Itch.io at some point in the future?  I would like to get the full version that includes the 48x48 sprites, but I can't figure out how to sign up on the support site to gain access to that feature.

Thanks for making this!  It's really helpful.

I fully intend to use this in my project because parsing related information from these sheets is so much easier for me to wrap my head around than complex path references.  I have been having a much easier time working with this addon so far than with anything else I've tried regarding data structuring for items and enemies.

I'm very much looking forward to whatever else you have planned for this addon.