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Evan Crows

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A member registered Oct 28, 2016 · View creator page →

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Had a lot of fun with this one!  Really liked the concept of pulling people to safety, especially in the level with the explosion wave adding a new layer of strategy in who to save first.  Fun, charming, and on-theme.  Great work!

Here's our dark fantasy narrative+atmosphere focused game, Throneburner.

https://ecrows.itch.io/throneburner-first-spark

If you want to change it up by trying a dark fantasy narrative+atmosphere experience, I'd be thrilled for feedback on Throneburner.

https://ecrows.itch.io/throneburner-first-spark

Here's mine about, well, mostly about convincing yourself to walk through a door into a storm.  Dark fantasy, atmosphere+narrative focus.

https://ecrows.itch.io/throneburner-first-spark

If you want to change it up by trying a dark fantasy narrative+atmosphere experience, I'd be thrilled for feedback on Throneburner.
https://ecrows.itch.io/throneburner-first-spark

Mine isn't quite a visual novel, but it's definitely VN-adjacent.  If you like narrative-heavy games, I'd be really happy for feedback!
https://ecrows.itch.io/throneburner-first-spark

For anyone that likes dark fantasy and narrative/atmosphere heavy games, would be really happy for feedback!
https://ecrows.itch.io/throneburner-first-spark

For anyone that likes dark fantasy and narrative/atmosphere heavy games:
https://ecrows.itch.io/throneburner-first-spark

If anyone wants to change it up by trying a dark fantasy narrative+atmosphere experience, I'd be thrilled for feedback on Throneburner.


Thanks for playing!  I'm glad you enjoyed the vibes.

Glad I could be a part of this one.  Tried something new with 3D Unity and a narrative focus to really push myself on writing and world-building.

If you like dark fantasy and dialogue-heavy games, maybe check it out.  Looking forward to seeing the other submissions!

https://ecrows.itch.io/throneburner-first-spark

That was great.  Also cruel.  But, regardless, great.

Thanks, glad you enjoyed it!

AWESOME! Nostalgia for old-school point and click games is a big thing for us too. Glad you had fun!

Playtime is typically around 15 minutes, though a lot of it depends on the player!

(2 edits)

Hey everyone,

My partner and I just finished Cozy, our first collaborative effort. The game is a pixel-art horror point-and-click (what a niche) with an emphasis on atmosphere and how the player's environment influences their mood.

We aimed to make a game which started mundane and relaxed, and escalated in tension steadily as play progressed. The goal was to frighten and unnerve our players, without relying on sudden loud noises in place of actual suspense. As far as the plot goes, I'll leave that to the game page, but we don't want to spoil anything in summaries and screenshots.