Hi, thank you for playing :)
So then you can't jump in diagonal? That's a major bug, it never happened to me. Are you playing in windows 10?
Hey, nice to meet you too! Thank you so much for the support.
There are difficulty options to adjust the game, you can lower the difficulty if you are not a fan of punishing games. I did everything except the music, so thank you, I think you are the first one who likes my art style haha! It's not the best but I'm working to improve it.
I'll be here if you have any thoughts about the demo, I'm open to any kind of criticism.
Have a nice day!
https://edllan.itch.io/last-night-of-winter
Hi! I'd like to test the difficulty of my game. I've been told it's too hard so if someone wants to try it, it would be great if you tell me how you died and when did you give up.
Any other feedback is also welcomed.
Thanks.
Hi! I've completed all the levels and here some stuff I appretiated:
·I like how precise the jump is, but It feels a little slow. Specially having the same speed in all the jumping secuence.
·Having to press retry with the mouse when you are playing with the keyboard instead of automatically retry the level may break the atmosphere
·The character gets stuck in the walls if you keep pressing A/D and it's weird if this happens: https://gyazo.com/8aefe1d47d501205d8b4538caa349a60
Otherwise I like it, it's fun. I like the robots, the sprites are really good and the voices too.
Hope to see more levels and mechanics added!
Yeah I see how that might be unclear, I'll try to do something about it.
I didn't want to give more healings to force to go back to the fountain and save the game. So I had in mind to make an item to go fast to the fountain and come back where you were. Or maybe something that gives you one oportunity to die and not lose your progress.
The part of the moving platforms might be a little long and annoying. And after that there's a boss, that might be a little op. So that part is very subject to change
Hey!
I've added a short animation before attacking for the will-less guys now and also they make a little stop. I don't know if this will be enough though, because it's not just you, nobody gets the dodges. So it's a problem of the game. I'll have to explain it better or change the mechanic.
The place with the rock golem is a secondary path and it just leads to an item. You can even avoid fighting the golem.
Thank you for playing and giving feedback! It's been really helpful!