Thank you so much for taking the time and giving me feedback! I appreciate it. This game was ported from mobile, and that is why it does not feel 100%. Those are great suggestions and I will make sure to keep them for the next version of the game (which I should start working on soon!). Thanks again.
Eduardo Francio
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We used a simple pixelation shader (Youtube has plenty tutorials and if I'm not mistaken the Unity Store has one of those as well for free) between the camera and the game itself so things do look pixelated but at the same time the amount of pixelation does not follow the camera zoom. Then making things clearer when up close.
If you zoom in you can actually notice that all the art are simple vectors.
Thanks a lot for dedicating your time to review and comment we really appreciate it!
Thank you. The menu suggestion is a pretty good idea.
The most honest answer I can give to you about the option to turn on and off the areas is that it just looks that good when recording GIFs to showcase it lol. The purpose of this game was to explore a different graphical look and that helps a little bit on cleaning the screen. But you are right, the hints and gravitational fields should have had less attention during the tutorial since is not gonna be useful for most users.
Thanks for the reply!