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eeHeeY

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A member registered Sep 04, 2020 · View creator page →

Creator of

Recent community posts

What should the final CRC32 of a complete doom_complete.pk3 with everything in it be?

holy shit this is amazing, i've been wanting to do this for as long as i can remember, please continue with this, this makes me so happy to see as an avid rpg maker 2000/2003 user

Are the Xbox levels automatically patched too or should the fixed versions be used?

Does WadSmoosh automatically apply the fix to map31 of TNT, or should the anthology version be used?

Happy to help! If you are in fact using NESMaker, a good place to find help and advice would be the NESMaker forums (https://www.nesmakers.com/index.php)- there's a lot of good stuff that can help you there!

Amazing game! This new version is a significant improvement! However, I have a few minor nitpicks...

- I prefer the novelty of stabbing fires in the older version- it adds a sense of humor and surrealism to the game- somehow more than the fleshy blob things. It also has the added effect of making the game appear less "wrong" at first glance, especially to the testers who would have played the game in the 80s. But this is so minor that it really doesn't need to be changed at all.

- The physics feel a bit too unnatural. As this is supposedly a port of an old arcade game, tweaking the physics to make them more like something out of an old arcade platformer might be more accurate and add to the feel.

- Finally, the sound effects appear to be default NESMaker sound effects, which appears to be the program you made it in- maybe you should add a credit in the description? It also makes the game sound a bit "stock".

Regardless, this game is great and I cannot wait to see further updates!

Hey, I've tried downloading from https://heptapod.host/jp-lebreton/wadsmoosh but it's not working for me so far. Do you know any reason why this might be occuring? Thanks!

(1 edit)

could you add .MID the Way ID Did  too?