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EffortlessFury

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A member registered May 01, 2018

Recent community posts

I feel like this needs to be a boss level.

(1 edit)

Ah, gotcha. To be fair, physics stuff is usually better off using fixed time for this very reason. This article is really helpful in understanding; maybe it'll be useful to you. The article discusses this from the angle of a different issue, but applying physics using regular deltaTime is impacted by framerate.

Great work, by the way, super creative!

(1 edit)

Are you using a deltaTime approach in the Update method or fixedDeltaTime in the FixedUpdate method?